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47 lines
1.3 KiB
Markdown
47 lines
1.3 KiB
Markdown
---
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name: AutoHero Progression and Balance Framework
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description: Core progression curves, XP formulas, economic faucets/sinks, and retention checkpoints
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type: project
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---
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## Game Phases
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- Early (L1-10): ~1-2 hours, teaches mechanics, Uncommon unlock
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- Mid (L11-50): ~10-20 hours, balanced grinding, Rare unlock
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- Late (L51-100): ~100+ hours, legendary chase
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- Endgame (L100+): Ascension loops with AP bonuses
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## XP Curve
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Formula: `100 * (1.1 ^ (L-1))`
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- L10: 260 XP (1-2 hours to reach)
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- L25: 1,084 XP total (5 hour gate, first retention point)
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- L50: 13,785 XP per level (50 hours total, Epic pursuit begins)
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- L100: 131,501 XP per level (2000+ hours, extreme grind)
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## Economy Balance
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**Faucet**: Gold from enemies, loot drops
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- Formula: `(10 + Level*2) * (1 + Luck) * random(0.8, 1.5)`
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- Yield at L50: ~1000 gold/hour active play
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**Sink**: Weapon/armor upgrades
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- Weapon: `500 * (1.5^N)` per level
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- Armor: `300 * (1.5^N)` per level
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- Goal: Sink 30-50% of faucet to encourage decisions
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## Loot Drop Rates
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- Common (75%): 1 in 4 enemies
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- Uncommon (20%): 1 in 20 enemies
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- Rare (4%): 1 in 100 enemies
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- Epic (0.9%): 1 in 500 enemies
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- Legendary (0.1%): 1 in 5000 enemies
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## Retention Checkpoints
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- **D1**: First enemy, Uncommon equipment
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- **D7**: L25, Rare equipment available
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- **D30**: L50, Epic set completion visible
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