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# English locale — ui, adventure_log phrase templates, achievements, enemy_types (DB enemies.type), roadside, town NPC visit.
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ui:
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loading: Loading hero...
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close: Close
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cancel: Cancel
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confirm: Confirm
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empty: Empty
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none: None
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error: Error
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back: Back
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hp: HP
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atk: ATK
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def: DEF
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spd: Speed
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moveSpd: Move SPD
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str: STR
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con: CON
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agi: AGI
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luck: LUCK
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xp: XP
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gold: Gold
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level: Lv
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stat: STAT
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heroStats: Hero Stats
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experience: Experience
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activeBuffs: Active Buffs
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activeDebuffs: Active Debuffs
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equipment: Equipment
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slotWeapon: Weapon
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slotOffHand: Off Hand
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slotHead: Head
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slotChest: Chest
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slotLegs: Legs
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slotFeet: Feet
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slotCloak: Cloak
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slotNeck: Neck
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slotRing: Ring
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slotWrist: Wrist
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slotHands: Hands
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slotQuiver: Quiver
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inventory: Inventory
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common: Common
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uncommon: Uncommon
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rare: Rare
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epic: Epic
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legendary: Legendary
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buffRush: Rush
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buffRage: Rage
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buffShield: Shield
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buffLuck: Luck
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buffResurrection: Resurrect
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buffHeal: Heal
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buffPowerPotion: Power
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buffWarCry: War Cry
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buffRushDesc: "+50% movement speed"
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buffRageDesc: "+100% damage"
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buffShieldDesc: "-50% incoming damage"
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buffLuckDesc: x2.5 loot drops
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buffResurrectionDesc: Revive at 50% HP
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buffHealDesc: "+50% HP instant"
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buffPowerPotionDesc: "+150% damage"
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buffWarCryDesc: "+100% attack speed"
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charges: Charges
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refillsAt: Refills at
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refill: Refill
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refillQuestion: Refill {label}?
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noChargesLeft: No charges left for {label}
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debuffPoison: Poison
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debuffFreeze: Freeze
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debuffBurn: Burn
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debuffStun: Stun
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debuffSlow: Slow
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debuffWeaken: Weaken
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debuffIceSlow: Ice Slow
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questLog: Quest Log
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noActiveQuests: No active quests. Visit an NPC to accept quests!
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claimRewards: Claim Rewards
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claimRewardsDisabledDead: Revive to claim quest rewards
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questDestination: Destination
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abandon: Abandon
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acceptQuest: Accept
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questAccepted: Quest accepted!
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inProgressQuests: In Progress
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availableQuestsSection: Available Quests
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loadingQuests: Loading quests...
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noQuestsRightNow: No quests available right now.
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yourGoldLabel: 'Your gold: {amount}'
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servicesSection: Services
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questRewardsClaimed: Quest rewards claimed!
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questAbandoned: Quest abandoned
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failedToAcceptQuest: Failed to accept quest
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failedToClaimRewards: Failed to claim rewards
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failedToAbandonQuest: Failed to abandon quest
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completed: Completed
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questGiver: Quest Giver
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merchant: Merchant
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healer: Healer
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npc: NPC
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buyPotion: Buy Potion
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buyPotionForGold: Buy Potion ({cost}g)
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healToFull: Heal to Full
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healToFullForGold: Heal to Full ({cost}g)
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viewQuests: View Quests
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npcInteractTalk: Talk
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shopHealingPotionName: Healing Potion
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shopHealingPotionDesc: Restores health. Always handy in a pinch.
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shopFullHealName: Full Heal
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shopFullHealDesc: Restore hero to full HP.
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boughtPotion: Bought a potion for {cost} gold
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healedToFull: Healed to full HP!
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notEnoughGold: Not enough gold!
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failedToBuyPotion: Failed to buy potion
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failedToHeal: Failed to heal
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giveGoldForItem: Give {cost} gold for a mysterious item?
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accept: Accept
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decline: Decline
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giving: Giving...
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youDied: YOU DIED
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reviveNow: REVIVE NOW
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freeRevivesLeft: 'Free revives left: {count}'
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revivesUnlimitedSubscription: Unlimited revives (subscription)
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reviveNowWithCount: REVIVE NOW ({count})
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autoReviveIn: Auto-revive in {timer}s
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noFreeRevives: No free revives left — subscription required
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chooseHeroName: Choose Your Hero Name
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enterName: Enter a name...
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continue: Continue
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saving: Saving...
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nameTaken: Name already taken, try another
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invalidName: Invalid name
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serverError: Server error ({status})
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connectionFailed: Connection failed, please retry
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whileYouWereAway: While you were away...
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killedMonsters: Killed {count} monster(s)
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gainedXP: +{xp} XP
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gainedGold: +{gold} gold
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gainedLevels: Gained {levels} level(s)!
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offlineDeaths: 'Deaths: {count}'
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offlineRevives: 'Auto-revives: {count}'
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offlineLootFound: 'Loot:'
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tapToDismiss: Tap anywhere to dismiss
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achievementUnlockedToast: 'Achievement unlocked: {title}!'
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toastGainedXp: +{xp} XP
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toastGainedGold: +{gold} gold
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toastFoundItem: Found {name}
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levelUp: Level up! Now level {level}
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heroRevived: Hero revived!
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entering: Entering {townName}
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newEquipment: 'New {slot}: {itemName}'
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potionsCollected: +{count} potion(s)
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questProgress: '{title} ({current}/{target})'
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questCompleted: 'Quest completed: {title}!'
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buffLimitReached: Buff limit reached
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reviveNotAllowed: Revive not allowed
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dailyTaskClaimed: Daily task reward claimed!
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failedToClaimReward: Failed to claim reward
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map: MAP
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noEventsYet: No events yet...
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combatLogTitle: Combat
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logEnteredTown: Entered {town}.
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logDeclinedWanderingMerchant: Declined the wandering merchant.
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logMerchantMovedOn: The wandering merchant moved on.
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adventureLog: Adventure Log
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shopLabel: Shop
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healerLabel: Healer
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questLabel: Quest
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heroSheetQuestBadgeAria: 'Quests ready to turn in: {count}'
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stats: Stats
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character: Char
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journal: Journal
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quests: Quests
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hero: Hero
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changelogTitle: "What's new"
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changelogOk: Got it
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changelogVersion: Version {version}
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settings: Settings
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language: Language
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english: English
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russian: Russian
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adventure_log:
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log.defeated_enemy: Defeated {enemy} (+{xp} XP, +{gold} gold).
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log.leveled_up: Reached level {level}!
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log.equipped_new: 'Equipped new {slot}: {item}.'
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log.inventory_full_dropped: Inventory full — dropped {item}.
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log.buff_activated: '{buff} activated.'
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log.hero_revived: You revived.
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log.encountered_enemy: You encounter {enemy}.
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log.died_fighting: You died fighting {enemy}.
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log.auto_revive_hours: Hours passed; you revived in town.
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log.auto_revive_after_sec: Auto-revived after {seconds}s offline.
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log.purchased_buff_refill: 'Refilled charges: {buff}.'
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log.purchased_buff_refill_rub: Purchased refill for {buff} ({price} RUB).
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log.subscribed: 'Subscribed: {duration} ({price} RUB).'
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log.used_healing_potion: Used healing potion (+{amount} HP).
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log.achievement_unlocked: 'Achievement: {title}{rewardSuffix}.'
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log.met_npc: Met {npc} in {town}.
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log.wandering_alms_equipped: 'Equipped from the merchant: {item}.'
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log.wandering_alms_dropped: Dropped {item} — no room.
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log.wandering_alms_stashed: Stashed {item} in your inventory.
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log.healed_full_town: Paid for a full heal.
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log.bought_potion_town: Bought a potion in town.
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log.sold_items_merchant: Sold {count} items to {npc} (+{gold} gold).
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log.npc_skipped_visit: Skipped visiting {npc}.
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log.purchased_potion_from_npc: Bought a potion from {npc}.
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log.paid_healer_full: Paid {npc} for a full heal.
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log.quest_giver_checked: Checked in with {npc} — no new quests.
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log.quest_accepted: 'Accepted quest: {title}.'
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log.combat.hero_hit: 'You hit {enemy} for {damage} damage{crit}{debuffPart}'
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log.combat.hero_dodge: '{enemy} dodged your attack.{debuffPart}'
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log.combat.hero_stun: You are stunned and cannot attack.{debuffPart}
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log.combat.enemy_hit: '{enemy} hits you for {damage} damage{crit}{debuffPart}'
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log.combat.enemy_block: "You block {enemy}'s attack.{debuffPart}"
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achievements:
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first_blood: First Blood
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warrior: Warrior
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legend: Legend
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hunter: Hunter
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slayer: Slayer
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rich: Rich
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lucky: Lucky
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undying: Undying
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elite_hunter: Elite Hunter
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enemy_types:
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wolf_l1_1_meadow: Elder Verdant Wolf
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wolf_l1_1_forest: Woodland Elder Wolf
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wolf_l2_2_forest: Young Woodland Wolf
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wolf_l2_2_ruins: Forgotten Young Wolf
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wolf_l3_3_ruins: Lost Forgotten Wolf
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wolf_l3_3_canyon: Rift Lost Wolf
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wolf_l4_4_canyon: Cursed Rift Wolf
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wolf_l4_4_swamp: Bog Cursed Wolf
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wolf_l5_5_volcanic: Rogue Ember Wolf
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wolf_l5_5_astral: Astral Rogue Wolf
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boar_l2_2_meadow: Elder Verdant Boar
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boar_l2_2_forest: Woodland Elder Boar
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boar_l3_3_forest: Young Woodland Boar
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boar_l3_3_ruins: Forgotten Young Boar
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boar_l4_4_ruins: Lost Forgotten Boar
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boar_l4_4_canyon: Rift Lost Boar
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boar_l5_5_canyon: Cursed Rift Boar
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boar_l5_5_swamp: Bog Cursed Boar
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boar_l6_6_volcanic: Rogue Ember Boar
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boar_l6_6_astral: Astral Rogue Boar
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zombie_l3_4_meadow: Elder Verdant Zombie
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zombie_l3_4_forest: Woodland Elder Zombie
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zombie_l5_5_forest: Young Woodland Zombie
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zombie_l5_5_ruins: Forgotten Young Zombie
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zombie_l6_6_ruins: Lost Forgotten Zombie
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zombie_l6_6_canyon: Rift Lost Zombie
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zombie_l7_7_canyon: Cursed Rift Zombie
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zombie_l7_7_swamp: Bog Cursed Zombie
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zombie_l8_8_volcanic: Rogue Ember Zombie
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zombie_l8_8_astral: Astral Rogue Zombie
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spider_l4_5_meadow: Elder Verdant Spider
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spider_l4_5_forest: Woodland Elder Spider
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spider_l6_6_forest: Young Woodland Spider
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spider_l6_6_ruins: Forgotten Young Spider
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spider_l7_7_ruins: Lost Forgotten Spider
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spider_l7_7_canyon: Rift Lost Spider
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spider_l8_8_canyon: Cursed Rift Spider
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spider_l8_8_swamp: Bog Cursed Spider
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spider_l9_9_volcanic: Rogue Ember Spider
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spider_l9_9_astral: Astral Rogue Spider
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orc_l5_6_meadow: Elder Verdant Orc
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orc_l5_6_forest: Woodland Elder Orc
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orc_l7_8_forest: Young Woodland Orc
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orc_l7_8_ruins: Forgotten Young Orc
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orc_l9_10_ruins: Lost Forgotten Orc
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orc_l9_10_canyon: Rift Lost Orc
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orc_l11_11_canyon: Cursed Rift Orc
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orc_l11_11_swamp: Bog Cursed Orc
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orc_l12_12_volcanic: Rogue Ember Orc
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orc_l12_12_astral: Astral Rogue Orc
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skeleton_l6_7_meadow: Elder Verdant Skeleton
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skeleton_l6_7_forest: Woodland Elder Skeleton
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skeleton_l8_9_forest: Young Woodland Skeleton
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skeleton_l8_9_ruins: Forgotten Young Skeleton
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skeleton_l10_11_ruins: Lost Forgotten Skeleton
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skeleton_l10_11_canyon: Rift Lost Skeleton
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skeleton_l12_13_canyon: Cursed Rift Skeleton
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skeleton_l12_13_swamp: Bog Cursed Skeleton
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skeleton_l14_14_volcanic: Rogue Ember Skeleton
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skeleton_l14_14_astral: Astral Rogue Skeleton
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battle_lizard_l7_8_meadow: Elder Verdant Scaleback
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battle_lizard_l7_8_forest: Woodland Elder Scaleback
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battle_lizard_l9_10_forest: Young Woodland Scaleback
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battle_lizard_l9_10_ruins: Forgotten Young Scaleback
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battle_lizard_l11_12_ruins: Lost Forgotten Scaleback
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battle_lizard_l11_12_canyon: Rift Lost Scaleback
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battle_lizard_l13_14_canyon: Cursed Rift Scaleback
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battle_lizard_l13_14_swamp: Bog Cursed Scaleback
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battle_lizard_l15_15_volcanic: Rogue Ember Scaleback
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battle_lizard_l15_15_astral: Astral Rogue Scaleback
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element_l18_20_meadow: Elder Verdant Elemental
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element_l12_14_forest: Woodland Elder Elemental
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element_l21_22_forest: Young Woodland Elemental
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element_l15_16_ruins: Forgotten Young Elemental
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element_l23_24_ruins: Lost Forgotten Elemental
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element_l17_18_canyon: Rift Lost Elemental
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element_l25_26_canyon: Cursed Rift Elemental
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element_l19_20_swamp: Bog Cursed Elemental
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element_l27_28_volcanic: Rogue Ember Elemental
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element_l21_22_astral: Astral Rogue Elemental
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demon_l10_12_meadow: Elder Verdant Demon
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demon_l10_12_forest: Woodland Elder Demon
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demon_l13_14_forest: Young Woodland Demon
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demon_l13_14_ruins: Forgotten Young Demon
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demon_l15_16_ruins: Lost Forgotten Demon
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demon_l15_16_canyon: Rift Lost Demon
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demon_l17_18_canyon: Cursed Rift Demon
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demon_l17_18_swamp: Bog Cursed Demon
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demon_l19_20_volcanic: Rogue Ember Demon
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demon_l19_20_astral: Astral Rogue Demon
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skeleton_king_l15_17_meadow: Elder Verdant Bone Sovereign
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skeleton_king_l15_17_forest: Woodland Elder Bone Sovereign
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skeleton_king_l18_19_forest: Young Woodland Bone Sovereign
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skeleton_king_l18_19_ruins: Forgotten Young Bone Sovereign
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skeleton_king_l20_21_ruins: Lost Forgotten Bone Sovereign
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skeleton_king_l20_21_canyon: Rift Lost Bone Sovereign
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skeleton_king_l22_23_canyon: Cursed Rift Bone Sovereign
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skeleton_king_l22_23_swamp: Bog Cursed Bone Sovereign
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skeleton_king_l24_25_volcanic: Rogue Ember Bone Sovereign
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skeleton_king_l24_25_astral: Astral Rogue Bone Sovereign
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forest_warden_l20_22_meadow: Elder Verdant Warden
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forest_warden_l20_22_forest: Woodland Elder Warden
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forest_warden_l23_24_forest: Young Woodland Warden
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forest_warden_l23_24_ruins: Forgotten Young Warden
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forest_warden_l25_26_ruins: Lost Forgotten Warden
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forest_warden_l25_26_canyon: Rift Lost Warden
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forest_warden_l27_28_canyon: Cursed Rift Warden
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forest_warden_l27_28_swamp: Bog Cursed Warden
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forest_warden_l29_30_volcanic: Rogue Ember Warden
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forest_warden_l29_30_astral: Astral Rogue Warden
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titan_l25_27_meadow: Elder Verdant Titan
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titan_l25_27_forest: Woodland Elder Titan
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titan_l28_29_forest: Young Woodland Titan
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titan_l28_29_ruins: Forgotten Young Titan
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titan_l30_31_ruins: Lost Forgotten Titan
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titan_l30_31_canyon: Rift Lost Titan
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titan_l32_33_canyon: Cursed Rift Titan
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titan_l32_33_swamp: Bog Cursed Titan
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titan_l34_35_volcanic: Rogue Ember Titan
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titan_l34_35_astral: Astral Rogue Titan
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golem_l8_10_meadow: Elder Verdant Golem
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golem_l8_10_forest: Woodland Elder Golem
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golem_l11_12_forest: Young Woodland Golem
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golem_l11_12_ruins: Forgotten Young Golem
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golem_l13_14_ruins: Lost Forgotten Golem
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golem_l13_14_canyon: Rift Lost Golem
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golem_l15_16_canyon: Cursed Rift Golem
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golem_l15_16_swamp: Bog Cursed Golem
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golem_l17_18_volcanic: Rogue Ember Golem
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golem_l17_18_astral: Astral Rogue Golem
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wraith_l5_6_meadow: Elder Verdant Wraith
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wraith_l5_6_forest: Woodland Elder Wraith
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wraith_l7_8_forest: Young Woodland Wraith
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wraith_l7_8_ruins: Forgotten Young Wraith
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wraith_l9_10_ruins: Lost Forgotten Wraith
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wraith_l9_10_canyon: Rift Lost Wraith
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wraith_l11_12_canyon: Cursed Rift Wraith
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wraith_l11_12_swamp: Bog Cursed Wraith
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wraith_l13_14_volcanic: Rogue Ember Wraith
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wraith_l13_14_astral: Astral Rogue Wraith
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bandit_l4_5_meadow: Elder Verdant Bandit
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bandit_l4_5_forest: Woodland Elder Bandit
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bandit_l6_7_forest: Young Woodland Bandit
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bandit_l6_7_ruins: Forgotten Young Bandit
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bandit_l8_9_ruins: Lost Forgotten Bandit
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bandit_l8_9_canyon: Rift Lost Bandit
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bandit_l10_11_canyon: Cursed Rift Bandit
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bandit_l10_11_swamp: Bog Cursed Bandit
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bandit_l12_12_volcanic: Rogue Ember Bandit
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bandit_l12_12_astral: Astral Rogue Bandit
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cultist_l6_8_meadow: Elder Verdant Cultist
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cultist_l6_8_forest: Woodland Elder Cultist
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cultist_l9_10_forest: Young Woodland Cultist
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cultist_l9_10_ruins: Forgotten Young Cultist
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cultist_l11_12_ruins: Lost Forgotten Cultist
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cultist_l11_12_canyon: Rift Lost Cultist
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cultist_l13_14_canyon: Cursed Rift Cultist
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cultist_l13_14_swamp: Bog Cursed Cultist
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cultist_l15_16_volcanic: Rogue Ember Cultist
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cultist_l15_16_astral: Astral Rogue Cultist
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treant_l18_20_meadow: Elder Verdant Treant
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treant_l18_20_forest: Woodland Elder Treant
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treant_l21_23_forest: Young Woodland Treant
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treant_l21_23_ruins: Forgotten Young Treant
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treant_l24_26_ruins: Lost Forgotten Treant
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treant_l24_26_canyon: Rift Lost Treant
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treant_l27_28_canyon: Cursed Rift Treant
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treant_l27_28_swamp: Bog Cursed Treant
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treant_l29_30_volcanic: Rogue Ember Treant
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treant_l29_30_astral: Astral Rogue Treant
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basilisk_l9_11_meadow: Elder Verdant Basilisk
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basilisk_l9_11_forest: Woodland Elder Basilisk
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basilisk_l12_13_forest: Young Woodland Basilisk
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basilisk_l12_13_ruins: Forgotten Young Basilisk
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basilisk_l14_15_ruins: Lost Forgotten Basilisk
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basilisk_l14_15_canyon: Rift Lost Basilisk
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basilisk_l16_17_canyon: Cursed Rift Basilisk
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basilisk_l16_17_swamp: Bog Cursed Basilisk
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basilisk_l18_19_volcanic: Rogue Ember Basilisk
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basilisk_l18_19_astral: Astral Rogue Basilisk
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wyvern_l12_14_meadow: Elder Verdant Wyvern
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wyvern_l12_14_forest: Woodland Elder Wyvern
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wyvern_l15_17_forest: Young Woodland Wyvern
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wyvern_l15_17_ruins: Forgotten Young Wyvern
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wyvern_l18_20_ruins: Lost Forgotten Wyvern
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wyvern_l18_20_canyon: Rift Lost Wyvern
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wyvern_l21_22_canyon: Cursed Rift Wyvern
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wyvern_l21_22_swamp: Bog Cursed Wyvern
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wyvern_l23_24_volcanic: Rogue Ember Wyvern
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wyvern_l23_24_astral: Astral Rogue Wyvern
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harpy_l6_7_meadow: Elder Verdant Harpy
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harpy_l6_7_forest: Woodland Elder Harpy
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harpy_l8_9_forest: Young Woodland Harpy
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harpy_l8_9_ruins: Forgotten Young Harpy
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harpy_l10_11_ruins: Lost Forgotten Harpy
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harpy_l10_11_canyon: Rift Lost Harpy
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harpy_l12_13_canyon: Cursed Rift Harpy
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harpy_l12_13_swamp: Bog Cursed Harpy
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harpy_l14_15_volcanic: Rogue Ember Harpy
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harpy_l14_15_astral: Astral Rogue Harpy
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manticore_l14_16_meadow: Elder Verdant Manticore
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manticore_l14_16_forest: Woodland Elder Manticore
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manticore_l17_19_forest: Young Woodland Manticore
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manticore_l17_19_ruins: Forgotten Young Manticore
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manticore_l20_22_ruins: Lost Forgotten Manticore
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manticore_l20_22_canyon: Rift Lost Manticore
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manticore_l23_24_canyon: Cursed Rift Manticore
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manticore_l23_24_swamp: Bog Cursed Manticore
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manticore_l25_26_volcanic: Rogue Ember Manticore
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manticore_l25_26_astral: Astral Rogue Manticore
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shade_l10_12_meadow: Elder Verdant Shade
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shade_l10_12_forest: Woodland Elder Shade
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shade_l13_15_forest: Young Woodland Shade
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shade_l13_15_ruins: Forgotten Young Shade
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shade_l16_18_ruins: Lost Forgotten Shade
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shade_l16_18_canyon: Rift Lost Shade
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shade_l19_20_canyon: Cursed Rift Shade
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shade_l19_20_swamp: Bog Cursed Shade
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shade_l21_22_volcanic: Rogue Ember Shade
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shade_l21_22_astral: Astral Rogue Shade
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roadside:
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nothing_matters_crit: If nothing matters, why does missing a crit sting so much?
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road_chose_you: You wonder whether the road chose you or you chose the road.
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coin_heavier_than_sword: A coin in your pocket feels heavier than your sword. Probably guilt.
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consciousness_buff: If consciousness is a buff, who applied it and for how long?
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grass_philosophical: The grass here looks philosophical. Or just wet.
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braver_tomorrow: You resolve to be braver tomorrow. Today agrees to wait.
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hero_job_or_tax: Is 'hero' a job title or a tax bracket?
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scars_bookmarks: Every scar is a bookmark in a story nobody reads aloud.
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breaths_on_purpose: You count your breaths and lose track on purpose.
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universe_simulation_texture: If the universe is a simulation, the texture work on this ditch is impressive.
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resting_cheating_alive: Resting feels like cheating until you remember you're still alive.
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real_loot_npcs: Maybe the real loot was the NPCs we annoyed along the way.
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memoir_soup: You consider writing a memoir titled 'I Stood Here and Thought About Soup.'
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time_circle_hp: Time is a flat circle; your HP bar disagrees.
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silence_loading: Silence isn't empty—it's just loading.
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meaning_lunch_later: You decide the meaning of life is probably lunch, but later.
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trees_gossip_breaks: If trees gossip, this one thinks you take too many breaks.
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courage_silly_face: Courage is doing the next silly thing with a straight face.
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miss_never_met: You miss someone you never met. Classic hero brain.
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wind_advice_ignore: The wind offers advice you politely ignore.
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gold_boots_happiness: Gold can't buy happiness, but it buys better boots, which is close.
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gratitude_not_dummy: You practice gratitude for not being a training dummy.
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legend_sat_tired: Every legend started with someone sitting down too tired to myth.
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fear_debuff_curiosity: If fear is a debuff, curiosity might be the cleanse.
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slimes_electric_sheep: You wonder if slimes dream of electric sheep. Probably not.
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patience_skill_tree: Patience is a skill tree you forgot to spec into.
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road_crooked_stand: The road will still be crooked when you stand up. That's fine.
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narrate_life_xp: You narrate your own life badly and still get XP.
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gods_patch_notes: Maybe gods are just very old patch notes.
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rock_throne_dramatic: A small rock looks like a throne if you're dramatic enough.
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|
forgive_panic_roll: You forgive yourself for yesterday's panic roll.
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love_side_quest: Love is a side quest with unclear rewards.
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|
|
thoughts_loot_encumbered: If thoughts were loot, you'd be over-encumbered by now.
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|
sun_sets_optimize: The sun sets whether you optimize or not.
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fate_bad_ui: You realize 'fate' might just be bad UI.
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|
wounded_poetic_upgrade: Breathing deeply, you upgrade from 'wounded' to 'wounded but poetic.'
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heroic_pose_nobody: Nobody's watching, so you strike a heroic pose anyway.
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wisdom_stop_swinging: Wisdom is knowing when to stop swinging and start sitting.
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endgame_good_chair: You suspect the real endgame is a good chair.
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doubt_armor_unkillable: If doubt were armor, you'd be unkillable.
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world_spinning_pause: The world keeps spinning; you're allowed to pause.
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|
bird_screams_relate: A distant bird screams. You relate.
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|
regrets_shorter_list: You catalogue your regrets; the list is shorter than expected.
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|
hope_hp_cynical_patch: Hope is stubborn HP regeneration in a cynical patch.
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courage_stubborn_pr: Maybe courage is just stubbornness with better PR.
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|
merchants_fixed_prices: You wonder if merchants dream of fixed prices.
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|
pause_rebellion_grind: Every pause is a tiny rebellion against the grind.
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|
dirt_nails_showed_up: The dirt under your nails is proof you showed up.
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|
meaning_hammer: If meaning is crafted, you're still holding the hammer.
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|
smile_nothing_helps: You smile at nothing in particular. It helps.
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|
tomorrow_walk_tonight_breathe: Tomorrow you'll walk again. Tonight you just breathe.
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|
grind_volume_down: You admit the grind is loud, then turn the volume down.
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|
town_npc_visit:
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|
merchant:
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|
crates_in_shade: You glance over crates and bundles stacked in the shade.
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|
practiced_tired_smile: The merchant greets you with a practiced, tired smile.
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|
chalk_prices_twice: Chalk prices are crossed out twice — the road tax of optimism.
|
|
|
rumors_bandits_carts: You swap rumors about bandits and broken cart wheels.
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|
|
bell_traveler_pack: A bell tinkles as another traveler shoulders their pack.
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|
|
step_back_tally_gold: You step back, mentally tallying what you can afford.
|
|
|
healer:
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|
linens_herbs_tent: Clean linens and sharp herbs fill the small tent.
|
|
|
professional_frown_onceover: The healer looks you over with a professional frown.
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|
slept_badly_nod: You admit to sleeping badly; they nod as if that explains everything.
|
|
|
tonic_steams_table: A tonic steams on the side table; you hope it is not meant for you.
|
|
|
blessings_salves_bandages: They mutter blessings while sorting salves and bandages.
|
|
|
lighter_under_canvas: You feel oddly lighter just standing under the canvas.
|
|
|
quest_giver:
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|
scrolls_wax_desk: Scrolls and wax seals clutter the quest giver’s desk.
|
|
|
ink_stained_map_tap: They tap a map with an ink-stained finger.
|
|
|
busy_roads_noncommittal: “Busy roads,” they say — you agree, noncommittally.
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|
|
draft_parchment_smell: A draft carries the smell of old parchment.
|
|
|
squint_spine_legend: They squint as if measuring your spine against a legend.
|
|
|
promise_listen_worth_it: You promise to listen; they promise it will be worth it.
|
|
|
generic:
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|
|
town_noise_blanket: You pause; the town noise folds around you like a blanket.
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|
|
grain_prices_argument: Someone nearby argues about grain prices in good humor.
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|
|
dust_sunbeam_time: Dust motes hang in a sunbeam; time stretches a little.
|
|
|
strap_tighten_pretend: You tighten a strap and pretend you meant to stop here.
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|
|
dog_boring_sleeps: A dog watches you, decides you are boring, and sleeps.
|
|
|
breathe_ready_move_on: You breathe out, ready to move on when the moment feels right.
|