# English locale — ui, adventure_log phrase templates, achievements, enemy_types (DB enemies.type), roadside, town NPC visit. ui: loading: Loading hero... close: Close cancel: Cancel confirm: Confirm empty: Empty none: None error: Error back: Back hp: HP atk: ATK def: DEF spd: Speed moveSpd: Move SPD str: STR con: CON agi: AGI luck: LUCK xp: XP gold: Gold level: Lv stat: STAT heroStats: Hero Stats experience: Experience activeBuffs: Active Buffs activeDebuffs: Active Debuffs equipment: Equipment slotWeapon: Weapon slotOffHand: Off Hand slotHead: Head slotChest: Chest slotLegs: Legs slotFeet: Feet slotCloak: Cloak slotNeck: Neck slotRing: Ring slotWrist: Wrist slotHands: Hands slotQuiver: Quiver inventory: Inventory common: Common uncommon: Uncommon rare: Rare epic: Epic legendary: Legendary buffRush: Rush buffRage: Rage buffShield: Shield buffLuck: Luck buffResurrection: Resurrect buffHeal: Heal buffPowerPotion: Power buffWarCry: War Cry buffRushDesc: "+50% movement speed" buffRageDesc: "+100% damage" buffShieldDesc: "-50% incoming damage" buffLuckDesc: x2.5 loot drops buffResurrectionDesc: Revive at 50% HP buffHealDesc: "+50% HP instant" buffPowerPotionDesc: "+150% damage" buffWarCryDesc: "+100% attack speed" charges: Charges refillsAt: Refills at refill: Refill refillQuestion: Refill {label}? noChargesLeft: No charges left for {label} debuffPoison: Poison debuffFreeze: Freeze debuffBurn: Burn debuffStun: Stun debuffSlow: Slow debuffWeaken: Weaken debuffIceSlow: Ice Slow questLog: Quest Log noActiveQuests: No active quests. Visit an NPC to accept quests! claimRewards: Claim Rewards claimRewardsDisabledDead: Revive to claim quest rewards questDestination: Destination abandon: Abandon acceptQuest: Accept questAccepted: Quest accepted! inProgressQuests: In Progress availableQuestsSection: Available Quests loadingQuests: Loading quests... noQuestsRightNow: No quests available right now. yourGoldLabel: 'Your gold: {amount}' servicesSection: Services questRewardsClaimed: Quest rewards claimed! questAbandoned: Quest abandoned failedToAcceptQuest: Failed to accept quest failedToClaimRewards: Failed to claim rewards failedToAbandonQuest: Failed to abandon quest completed: Completed questGiver: Quest Giver merchant: Merchant healer: Healer npc: NPC buyPotion: Buy Potion buyPotionForGold: Buy Potion ({cost}g) healToFull: Heal to Full healToFullForGold: Heal to Full ({cost}g) viewQuests: View Quests npcInteractTalk: Talk shopHealingPotionName: Healing Potion shopHealingPotionDesc: Restores health. Always handy in a pinch. shopFullHealName: Full Heal shopFullHealDesc: Restore hero to full HP. boughtPotion: Bought a potion for {cost} gold healedToFull: Healed to full HP! notEnoughGold: Not enough gold! failedToBuyPotion: Failed to buy potion failedToHeal: Failed to heal giveGoldForItem: Give {cost} gold for a mysterious item? accept: Accept decline: Decline giving: Giving... youDied: YOU DIED reviveNow: REVIVE NOW freeRevivesLeft: 'Free revives left: {count}' revivesUnlimitedSubscription: Unlimited revives (subscription) reviveNowWithCount: REVIVE NOW ({count}) autoReviveIn: Auto-revive in {timer}s noFreeRevives: No free revives left — subscription required chooseHeroName: Choose Your Hero Name enterName: Enter a name... continue: Continue saving: Saving... nameTaken: Name already taken, try another invalidName: Invalid name serverError: Server error ({status}) connectionFailed: Connection failed, please retry whileYouWereAway: While you were away... killedMonsters: Killed {count} monster(s) gainedXP: +{xp} XP gainedGold: +{gold} gold gainedLevels: Gained {levels} level(s)! offlineDeaths: 'Deaths: {count}' offlineRevives: 'Auto-revives: {count}' offlineLootFound: 'Loot:' tapToDismiss: Tap anywhere to dismiss achievementUnlockedToast: 'Achievement unlocked: {title}!' toastGainedXp: +{xp} XP toastGainedGold: +{gold} gold toastFoundItem: Found {name} levelUp: Level up! Now level {level} heroRevived: Hero revived! entering: Entering {townName} newEquipment: 'New {slot}: {itemName}' potionsCollected: +{count} potion(s) questProgress: '{title} ({current}/{target})' questCompleted: 'Quest completed: {title}!' buffLimitReached: Buff limit reached reviveNotAllowed: Revive not allowed dailyTaskClaimed: Daily task reward claimed! failedToClaimReward: Failed to claim reward map: MAP noEventsYet: No events yet... combatLogTitle: Combat logEnteredTown: Entered {town}. logDeclinedWanderingMerchant: Declined the wandering merchant. logMerchantMovedOn: The wandering merchant moved on. adventureLog: Adventure Log shopLabel: Shop healerLabel: Healer questLabel: Quest heroSheetQuestBadgeAria: 'Quests ready to turn in: {count}' stats: Stats character: Char journal: Journal quests: Quests hero: Hero changelogTitle: "What's new" changelogOk: Got it changelogVersion: Version {version} settings: Settings language: Language english: English russian: Russian adventure_log: log.defeated_enemy: Defeated {enemy} (+{xp} XP, +{gold} gold). log.leveled_up: Reached level {level}! log.equipped_new: 'Equipped new {slot}: {item}.' log.inventory_full_dropped: Inventory full — dropped {item}. log.buff_activated: '{buff} activated.' log.hero_revived: You revived. log.encountered_enemy: You encounter {enemy}. log.died_fighting: You died fighting {enemy}. log.auto_revive_hours: Hours passed; you revived in town. log.auto_revive_after_sec: Auto-revived after {seconds}s offline. log.purchased_buff_refill: 'Refilled charges: {buff}.' log.purchased_buff_refill_rub: Purchased refill for {buff} ({price} RUB). log.subscribed: 'Subscribed: {duration} ({price} RUB).' log.used_healing_potion: Used healing potion (+{amount} HP). log.achievement_unlocked: 'Achievement: {title}{rewardSuffix}.' log.met_npc: Met {npc} in {town}. log.wandering_alms_equipped: 'Equipped from the merchant: {item}.' log.wandering_alms_dropped: Dropped {item} — no room. log.wandering_alms_stashed: Stashed {item} in your inventory. log.healed_full_town: Paid for a full heal. log.bought_potion_town: Bought a potion in town. log.sold_items_merchant: Sold {count} items to {npc} (+{gold} gold). log.npc_skipped_visit: Skipped visiting {npc}. log.purchased_potion_from_npc: Bought a potion from {npc}. log.paid_healer_full: Paid {npc} for a full heal. log.quest_giver_checked: Checked in with {npc} — no new quests. log.quest_accepted: 'Accepted quest: {title}.' log.combat.hero_hit: 'You hit {enemy} for {damage} damage{crit}{debuffPart}' log.combat.hero_dodge: '{enemy} dodged your attack.{debuffPart}' log.combat.hero_stun: You are stunned and cannot attack.{debuffPart} log.combat.enemy_hit: '{enemy} hits you for {damage} damage{crit}{debuffPart}' log.combat.enemy_block: "You block {enemy}'s attack.{debuffPart}" achievements: first_blood: First Blood warrior: Warrior legend: Legend hunter: Hunter slayer: Slayer rich: Rich lucky: Lucky undying: Undying elite_hunter: Elite Hunter enemy_types: wolf_l1_1_meadow: Elder Verdant Wolf wolf_l1_1_forest: Woodland Elder Wolf wolf_l2_2_forest: Young Woodland Wolf wolf_l2_2_ruins: Forgotten Young Wolf wolf_l3_3_ruins: Lost Forgotten Wolf wolf_l3_3_canyon: Rift Lost Wolf wolf_l4_4_canyon: Cursed Rift Wolf wolf_l4_4_swamp: Bog Cursed Wolf wolf_l5_5_volcanic: Rogue Ember Wolf wolf_l5_5_astral: Astral Rogue Wolf boar_l2_2_meadow: Elder Verdant Boar boar_l2_2_forest: Woodland Elder Boar boar_l3_3_forest: Young Woodland Boar boar_l3_3_ruins: Forgotten Young Boar boar_l4_4_ruins: Lost Forgotten Boar boar_l4_4_canyon: Rift Lost Boar boar_l5_5_canyon: Cursed Rift Boar boar_l5_5_swamp: Bog Cursed Boar boar_l6_6_volcanic: Rogue Ember Boar boar_l6_6_astral: Astral Rogue Boar zombie_l3_4_meadow: Elder Verdant Zombie zombie_l3_4_forest: Woodland Elder Zombie zombie_l5_5_forest: Young Woodland Zombie zombie_l5_5_ruins: Forgotten Young Zombie zombie_l6_6_ruins: Lost Forgotten Zombie zombie_l6_6_canyon: Rift Lost Zombie zombie_l7_7_canyon: Cursed Rift Zombie zombie_l7_7_swamp: Bog Cursed Zombie zombie_l8_8_volcanic: Rogue Ember Zombie zombie_l8_8_astral: Astral Rogue Zombie spider_l4_5_meadow: Elder Verdant Spider spider_l4_5_forest: Woodland Elder Spider spider_l6_6_forest: Young Woodland Spider spider_l6_6_ruins: Forgotten Young Spider spider_l7_7_ruins: Lost Forgotten Spider spider_l7_7_canyon: Rift Lost Spider spider_l8_8_canyon: Cursed Rift Spider spider_l8_8_swamp: Bog Cursed Spider spider_l9_9_volcanic: Rogue Ember Spider spider_l9_9_astral: Astral Rogue Spider orc_l5_6_meadow: Elder Verdant Orc orc_l5_6_forest: Woodland Elder Orc orc_l7_8_forest: Young Woodland Orc orc_l7_8_ruins: Forgotten Young Orc orc_l9_10_ruins: Lost Forgotten Orc orc_l9_10_canyon: Rift Lost Orc orc_l11_11_canyon: Cursed Rift Orc orc_l11_11_swamp: Bog Cursed Orc orc_l12_12_volcanic: Rogue Ember Orc orc_l12_12_astral: Astral Rogue Orc skeleton_l6_7_meadow: Elder Verdant Skeleton skeleton_l6_7_forest: Woodland Elder Skeleton skeleton_l8_9_forest: Young Woodland Skeleton skeleton_l8_9_ruins: Forgotten Young Skeleton skeleton_l10_11_ruins: Lost Forgotten Skeleton skeleton_l10_11_canyon: Rift Lost Skeleton skeleton_l12_13_canyon: Cursed Rift Skeleton skeleton_l12_13_swamp: Bog Cursed Skeleton skeleton_l14_14_volcanic: Rogue Ember Skeleton skeleton_l14_14_astral: Astral Rogue Skeleton battle_lizard_l7_8_meadow: Elder Verdant Scaleback battle_lizard_l7_8_forest: Woodland Elder Scaleback battle_lizard_l9_10_forest: Young Woodland Scaleback battle_lizard_l9_10_ruins: Forgotten Young Scaleback battle_lizard_l11_12_ruins: Lost Forgotten Scaleback battle_lizard_l11_12_canyon: Rift Lost Scaleback battle_lizard_l13_14_canyon: Cursed Rift Scaleback battle_lizard_l13_14_swamp: Bog Cursed Scaleback battle_lizard_l15_15_volcanic: Rogue Ember Scaleback battle_lizard_l15_15_astral: Astral Rogue Scaleback element_l18_20_meadow: Elder Verdant Elemental element_l12_14_forest: Woodland Elder Elemental element_l21_22_forest: Young Woodland Elemental element_l15_16_ruins: Forgotten Young Elemental element_l23_24_ruins: Lost Forgotten Elemental element_l17_18_canyon: Rift Lost Elemental element_l25_26_canyon: Cursed Rift Elemental element_l19_20_swamp: Bog Cursed Elemental element_l27_28_volcanic: Rogue Ember Elemental element_l21_22_astral: Astral Rogue Elemental demon_l10_12_meadow: Elder Verdant Demon demon_l10_12_forest: Woodland Elder Demon demon_l13_14_forest: Young Woodland Demon demon_l13_14_ruins: Forgotten Young Demon demon_l15_16_ruins: Lost Forgotten Demon demon_l15_16_canyon: Rift Lost Demon demon_l17_18_canyon: Cursed Rift Demon demon_l17_18_swamp: Bog Cursed Demon demon_l19_20_volcanic: Rogue Ember Demon demon_l19_20_astral: Astral Rogue Demon skeleton_king_l15_17_meadow: Elder Verdant Bone Sovereign skeleton_king_l15_17_forest: Woodland Elder Bone Sovereign skeleton_king_l18_19_forest: Young Woodland Bone Sovereign skeleton_king_l18_19_ruins: Forgotten Young Bone Sovereign skeleton_king_l20_21_ruins: Lost Forgotten Bone Sovereign skeleton_king_l20_21_canyon: Rift Lost Bone Sovereign skeleton_king_l22_23_canyon: Cursed Rift Bone Sovereign skeleton_king_l22_23_swamp: Bog Cursed Bone Sovereign skeleton_king_l24_25_volcanic: Rogue Ember Bone Sovereign skeleton_king_l24_25_astral: Astral Rogue Bone Sovereign forest_warden_l20_22_meadow: Elder Verdant Warden forest_warden_l20_22_forest: Woodland Elder Warden forest_warden_l23_24_forest: Young Woodland Warden forest_warden_l23_24_ruins: Forgotten Young Warden forest_warden_l25_26_ruins: Lost Forgotten Warden forest_warden_l25_26_canyon: Rift Lost Warden forest_warden_l27_28_canyon: Cursed Rift Warden forest_warden_l27_28_swamp: Bog Cursed Warden forest_warden_l29_30_volcanic: Rogue Ember Warden forest_warden_l29_30_astral: Astral Rogue Warden titan_l25_27_meadow: Elder Verdant Titan titan_l25_27_forest: Woodland Elder Titan titan_l28_29_forest: Young Woodland Titan titan_l28_29_ruins: Forgotten Young Titan titan_l30_31_ruins: Lost Forgotten Titan titan_l30_31_canyon: Rift Lost Titan titan_l32_33_canyon: Cursed Rift Titan titan_l32_33_swamp: Bog Cursed Titan titan_l34_35_volcanic: Rogue Ember Titan titan_l34_35_astral: Astral Rogue Titan golem_l8_10_meadow: Elder Verdant Golem golem_l8_10_forest: Woodland Elder Golem golem_l11_12_forest: Young Woodland Golem golem_l11_12_ruins: Forgotten Young Golem golem_l13_14_ruins: Lost Forgotten Golem golem_l13_14_canyon: Rift Lost Golem golem_l15_16_canyon: Cursed Rift Golem golem_l15_16_swamp: Bog Cursed Golem golem_l17_18_volcanic: Rogue Ember Golem golem_l17_18_astral: Astral Rogue Golem wraith_l5_6_meadow: Elder Verdant Wraith wraith_l5_6_forest: Woodland Elder Wraith wraith_l7_8_forest: Young Woodland Wraith wraith_l7_8_ruins: Forgotten Young Wraith wraith_l9_10_ruins: Lost Forgotten Wraith wraith_l9_10_canyon: Rift Lost Wraith wraith_l11_12_canyon: Cursed Rift Wraith wraith_l11_12_swamp: Bog Cursed Wraith wraith_l13_14_volcanic: Rogue Ember Wraith wraith_l13_14_astral: Astral Rogue Wraith bandit_l4_5_meadow: Elder Verdant Bandit bandit_l4_5_forest: Woodland Elder Bandit bandit_l6_7_forest: Young Woodland Bandit bandit_l6_7_ruins: Forgotten Young Bandit bandit_l8_9_ruins: Lost Forgotten Bandit bandit_l8_9_canyon: Rift Lost Bandit bandit_l10_11_canyon: Cursed Rift Bandit bandit_l10_11_swamp: Bog Cursed Bandit bandit_l12_12_volcanic: Rogue Ember Bandit bandit_l12_12_astral: Astral Rogue Bandit cultist_l6_8_meadow: Elder Verdant Cultist cultist_l6_8_forest: Woodland Elder Cultist cultist_l9_10_forest: Young Woodland Cultist cultist_l9_10_ruins: Forgotten Young Cultist cultist_l11_12_ruins: Lost Forgotten Cultist cultist_l11_12_canyon: Rift Lost Cultist cultist_l13_14_canyon: Cursed Rift Cultist cultist_l13_14_swamp: Bog Cursed Cultist cultist_l15_16_volcanic: Rogue Ember Cultist cultist_l15_16_astral: Astral Rogue Cultist treant_l18_20_meadow: Elder Verdant Treant treant_l18_20_forest: Woodland Elder Treant treant_l21_23_forest: Young Woodland Treant treant_l21_23_ruins: Forgotten Young Treant treant_l24_26_ruins: Lost Forgotten Treant treant_l24_26_canyon: Rift Lost Treant treant_l27_28_canyon: Cursed Rift Treant treant_l27_28_swamp: Bog Cursed Treant treant_l29_30_volcanic: Rogue Ember Treant treant_l29_30_astral: Astral Rogue Treant basilisk_l9_11_meadow: Elder Verdant Basilisk basilisk_l9_11_forest: Woodland Elder Basilisk basilisk_l12_13_forest: Young Woodland Basilisk basilisk_l12_13_ruins: Forgotten Young Basilisk basilisk_l14_15_ruins: Lost Forgotten Basilisk basilisk_l14_15_canyon: Rift Lost Basilisk basilisk_l16_17_canyon: Cursed Rift Basilisk basilisk_l16_17_swamp: Bog Cursed Basilisk basilisk_l18_19_volcanic: Rogue Ember Basilisk basilisk_l18_19_astral: Astral Rogue Basilisk wyvern_l12_14_meadow: Elder Verdant Wyvern wyvern_l12_14_forest: Woodland Elder Wyvern wyvern_l15_17_forest: Young Woodland Wyvern wyvern_l15_17_ruins: Forgotten Young Wyvern wyvern_l18_20_ruins: Lost Forgotten Wyvern wyvern_l18_20_canyon: Rift Lost Wyvern wyvern_l21_22_canyon: Cursed Rift Wyvern wyvern_l21_22_swamp: Bog Cursed Wyvern wyvern_l23_24_volcanic: Rogue Ember Wyvern wyvern_l23_24_astral: Astral Rogue Wyvern harpy_l6_7_meadow: Elder Verdant Harpy harpy_l6_7_forest: Woodland Elder Harpy harpy_l8_9_forest: Young Woodland Harpy harpy_l8_9_ruins: Forgotten Young Harpy harpy_l10_11_ruins: Lost Forgotten Harpy harpy_l10_11_canyon: Rift Lost Harpy harpy_l12_13_canyon: Cursed Rift Harpy harpy_l12_13_swamp: Bog Cursed Harpy harpy_l14_15_volcanic: Rogue Ember Harpy harpy_l14_15_astral: Astral Rogue Harpy manticore_l14_16_meadow: Elder Verdant Manticore manticore_l14_16_forest: Woodland Elder Manticore manticore_l17_19_forest: Young Woodland Manticore manticore_l17_19_ruins: Forgotten Young Manticore manticore_l20_22_ruins: Lost Forgotten Manticore manticore_l20_22_canyon: Rift Lost Manticore manticore_l23_24_canyon: Cursed Rift Manticore manticore_l23_24_swamp: Bog Cursed Manticore manticore_l25_26_volcanic: Rogue Ember Manticore manticore_l25_26_astral: Astral Rogue Manticore shade_l10_12_meadow: Elder Verdant Shade shade_l10_12_forest: Woodland Elder Shade shade_l13_15_forest: Young Woodland Shade shade_l13_15_ruins: Forgotten Young Shade shade_l16_18_ruins: Lost Forgotten Shade shade_l16_18_canyon: Rift Lost Shade shade_l19_20_canyon: Cursed Rift Shade shade_l19_20_swamp: Bog Cursed Shade shade_l21_22_volcanic: Rogue Ember Shade shade_l21_22_astral: Astral Rogue Shade roadside: nothing_matters_crit: If nothing matters, why does missing a crit sting so much? road_chose_you: You wonder whether the road chose you or you chose the road. coin_heavier_than_sword: A coin in your pocket feels heavier than your sword. Probably guilt. consciousness_buff: If consciousness is a buff, who applied it and for how long? grass_philosophical: The grass here looks philosophical. Or just wet. braver_tomorrow: You resolve to be braver tomorrow. Today agrees to wait. hero_job_or_tax: Is 'hero' a job title or a tax bracket? scars_bookmarks: Every scar is a bookmark in a story nobody reads aloud. breaths_on_purpose: You count your breaths and lose track on purpose. universe_simulation_texture: If the universe is a simulation, the texture work on this ditch is impressive. resting_cheating_alive: Resting feels like cheating until you remember you're still alive. real_loot_npcs: Maybe the real loot was the NPCs we annoyed along the way. memoir_soup: You consider writing a memoir titled 'I Stood Here and Thought About Soup.' time_circle_hp: Time is a flat circle; your HP bar disagrees. silence_loading: Silence isn't empty—it's just loading. meaning_lunch_later: You decide the meaning of life is probably lunch, but later. trees_gossip_breaks: If trees gossip, this one thinks you take too many breaks. courage_silly_face: Courage is doing the next silly thing with a straight face. miss_never_met: You miss someone you never met. Classic hero brain. wind_advice_ignore: The wind offers advice you politely ignore. gold_boots_happiness: Gold can't buy happiness, but it buys better boots, which is close. gratitude_not_dummy: You practice gratitude for not being a training dummy. legend_sat_tired: Every legend started with someone sitting down too tired to myth. fear_debuff_curiosity: If fear is a debuff, curiosity might be the cleanse. slimes_electric_sheep: You wonder if slimes dream of electric sheep. Probably not. patience_skill_tree: Patience is a skill tree you forgot to spec into. road_crooked_stand: The road will still be crooked when you stand up. That's fine. narrate_life_xp: You narrate your own life badly and still get XP. gods_patch_notes: Maybe gods are just very old patch notes. rock_throne_dramatic: A small rock looks like a throne if you're dramatic enough. forgive_panic_roll: You forgive yourself for yesterday's panic roll. love_side_quest: Love is a side quest with unclear rewards. thoughts_loot_encumbered: If thoughts were loot, you'd be over-encumbered by now. sun_sets_optimize: The sun sets whether you optimize or not. fate_bad_ui: You realize 'fate' might just be bad UI. wounded_poetic_upgrade: Breathing deeply, you upgrade from 'wounded' to 'wounded but poetic.' heroic_pose_nobody: Nobody's watching, so you strike a heroic pose anyway. wisdom_stop_swinging: Wisdom is knowing when to stop swinging and start sitting. endgame_good_chair: You suspect the real endgame is a good chair. doubt_armor_unkillable: If doubt were armor, you'd be unkillable. world_spinning_pause: The world keeps spinning; you're allowed to pause. bird_screams_relate: A distant bird screams. You relate. regrets_shorter_list: You catalogue your regrets; the list is shorter than expected. hope_hp_cynical_patch: Hope is stubborn HP regeneration in a cynical patch. courage_stubborn_pr: Maybe courage is just stubbornness with better PR. merchants_fixed_prices: You wonder if merchants dream of fixed prices. pause_rebellion_grind: Every pause is a tiny rebellion against the grind. dirt_nails_showed_up: The dirt under your nails is proof you showed up. meaning_hammer: If meaning is crafted, you're still holding the hammer. smile_nothing_helps: You smile at nothing in particular. It helps. tomorrow_walk_tonight_breathe: Tomorrow you'll walk again. Tonight you just breathe. grind_volume_down: You admit the grind is loud, then turn the volume down. town_npc_visit: merchant: crates_in_shade: You glance over crates and bundles stacked in the shade. practiced_tired_smile: The merchant greets you with a practiced, tired smile. chalk_prices_twice: Chalk prices are crossed out twice — the road tax of optimism. rumors_bandits_carts: You swap rumors about bandits and broken cart wheels. bell_traveler_pack: A bell tinkles as another traveler shoulders their pack. step_back_tally_gold: You step back, mentally tallying what you can afford. healer: linens_herbs_tent: Clean linens and sharp herbs fill the small tent. professional_frown_onceover: The healer looks you over with a professional frown. slept_badly_nod: You admit to sleeping badly; they nod as if that explains everything. tonic_steams_table: A tonic steams on the side table; you hope it is not meant for you. blessings_salves_bandages: They mutter blessings while sorting salves and bandages. lighter_under_canvas: You feel oddly lighter just standing under the canvas. quest_giver: scrolls_wax_desk: Scrolls and wax seals clutter the quest giver’s desk. ink_stained_map_tap: They tap a map with an ink-stained finger. busy_roads_noncommittal: “Busy roads,” they say — you agree, noncommittally. draft_parchment_smell: A draft carries the smell of old parchment. squint_spine_legend: They squint as if measuring your spine against a legend. promise_listen_worth_it: You promise to listen; they promise it will be worth it. generic: town_noise_blanket: You pause; the town noise folds around you like a blanket. grain_prices_argument: Someone nearby argues about grain prices in good humor. dust_sunbeam_time: Dust motes hang in a sunbeam; time stretches a little. strap_tighten_pretend: You tighten a strap and pretend you meant to stop here. dog_boring_sleeps: A dog watches you, decides you are boring, and sleeps. breathe_ready_move_on: You breathe out, ready to move on when the moment feels right.