You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

1.3 KiB

name description type
AutoHero Progression and Balance Framework Core progression curves, XP formulas, economic faucets/sinks, and retention checkpoints project

Game Phases

  • Early (L1-10): ~1-2 hours, teaches mechanics, Uncommon unlock
  • Mid (L11-50): ~10-20 hours, balanced grinding, Rare unlock
  • Late (L51-100): ~100+ hours, legendary chase
  • Endgame (L100+): Ascension loops with AP bonuses

XP Curve

Formula: 100 * (1.1 ^ (L-1))

  • L10: 260 XP (1-2 hours to reach)
  • L25: 1,084 XP total (5 hour gate, first retention point)
  • L50: 13,785 XP per level (50 hours total, Epic pursuit begins)
  • L100: 131,501 XP per level (2000+ hours, extreme grind)

Economy Balance

Faucet: Gold from enemies, loot drops

  • Formula: (10 + Level*2) * (1 + Luck) * random(0.8, 1.5)
  • Yield at L50: ~1000 gold/hour active play

Sink: Weapon/armor upgrades

  • Weapon: 500 * (1.5^N) per level
  • Armor: 300 * (1.5^N) per level
  • Goal: Sink 30-50% of faucet to encourage decisions

Loot Drop Rates

  • Common (75%): 1 in 4 enemies
  • Uncommon (20%): 1 in 20 enemies
  • Rare (4%): 1 in 100 enemies
  • Epic (0.9%): 1 in 500 enemies
  • Legendary (0.1%): 1 in 5000 enemies

Retention Checkpoints

  • D1: First enemy, Uncommon equipment
  • D7: L25, Rare equipment available
  • D30: L50, Epic set completion visible