<buttontype="button"class="btn warn"onclick="withAction(() => heroAction('force-death',{}))"title="HP 0, state dead, ends combat; counts as a death if the hero was alive">Режим смерти</button>
<buttontype="button"class="btn warn"onclick="withAction(() => heroAction('force-death',{}))"title="HP 0, state dead, ends combat; counts as a death if the hero was alive">Режим смерти</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('start-rest',{}, true))"title="Town rest (same duration as normal town rest)">Start rest (town)</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('start-rest',{}, true))"title="Town rest (same duration as normal town rest)">Start rest (town)</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('start-roadside-rest',{}, true))"title="Roadside rest at current road position (not in excursion)">Start rest (roadside)</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('start-roadside-rest',{}, true))"title="Roadside rest at current road position (not in excursion)">Start rest (roadside)</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('stop-rest',{}, true))"title="Exit roadside or adventure-inline rest back to walking">Stop rest</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('stop-rest',{}, true))"title="Сервер снимает отдых: придорожный/лесной inline, отдых в городе или выход из town tour — в зависимости от состояния">Закончить отдых</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('start-adventure',{}, true))"title="Force mini-adventure (excursion) while walking on road">Start adventure</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('start-adventure',{}, true))"title="Force mini-adventure (excursion) while walking on road">Start adventure</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('stop-adventure',{}, true))"title="Force return leg: walk back to road / rest start (excursion continues until arrival)">Stop adventure</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('stop-adventure',{}, true))"title="Force return leg: walk back to road / rest start (excursion continues until arrival)">Stop adventure</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('trigger-random-encounter',{}))"title="Серверный бой со случайным монстром (как на дороге). Нужен подключённый клиент (WS), герой не в бою, не в городе и не в отдыхе">Встреча (случайный монстр)</button>
<buttontype="button"class="btn"onclick="withAction(() => heroAction('trigger-random-encounter',{}))"title="Серверный бой со случайным монстром (как на дороге). Нужен подключённый клиент (WS), герой не в бою, не в городе и не в отдыхе">Встреча (случайный монстр)</button>
<buttontype="button"class="btn warn"onclick="withAction(() => heroAction('kill-current-enemy',{}))"title="Летальный удар от имени героя; награды и combat_end как при победе. Герой в бою, сессия в движке (WS)">Убить текущего монстра</button>
</div>
</div>
<pclass="muted"style="margin-top:8px;margin-bottom:0">Roadside / adventure: герой жив, не в бою; adventure — <kbd>StateWalking</kbd> на дороге.</p>
<pclass="muted"style="margin-top:8px;margin-bottom:0">Roadside / adventure: герой жив, не в бою; adventure — <kbd>StateWalking</kbd> на дороге.</p>