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autohero/scripts/pixellab-enemy-south-v2.mjs

198 lines
6.0 KiB
JavaScript

/**
* Regenerate enemy.<slug>.south sprites via PixelLab API v2 (POST /map-objects).
* Uses local archetype PNG as init_image for style continuity.
*
* Requires: PIXELLAB_API_TOKEN in the environment (https://api.pixellab.ai/mcp).
*
* Usage:
* node scripts/pixellab-enemy-south-v2.mjs --limit=5
* node scripts/pixellab-enemy-south-v2.mjs --slug=boar_l5_5_canyon
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const ROOT = path.join(__dirname, '..');
const SQL = path.join(ROOT, 'backend/migrations/000006b_enemy_data.sql');
const MANIFEST = path.join(ROOT, 'frontend/public/assets/game/manifest.json');
const BASE = 'https://api.pixellab.ai/v2';
const ARCHETYPE_REF = {
wolf: 'enemy.wolf',
boar: 'enemy.boar',
zombie: 'enemy.zombie',
spider: 'enemy.spider',
orc: 'enemy.orc',
skeleton: 'enemy.skeleton_archer',
battle_lizard: 'enemy.battle_lizard',
element: 'enemy.water_element',
demon: 'enemy.fire_demon',
skeleton_king: 'enemy.skeleton_king',
forest_warden: 'enemy.forest_warden',
titan: 'enemy.lightning_titan',
bandit: 'enemy.orc',
cultist: 'enemy.skeleton_archer',
golem: 'enemy.ice_guardian',
wraith: 'enemy.zombie',
treant: 'enemy.forest_warden',
basilisk: 'enemy.battle_lizard',
wyvern: 'enemy.battle_lizard',
harpy: 'enemy.spider',
manticore: 'enemy.battle_lizard',
shade: 'enemy.zombie',
};
const BIOME_HINT = {
meadow: 'sunlit meadow greens and wildflowers',
forest: 'deep forest shadows, moss and bark tones',
ruins: 'grey stone dust, cracked masonry palette',
canyon: 'red rock, dust, harsh sun',
swamp: 'murky teal, bog mist, rotting wood',
volcanic: 'ember glow, black rock, lava highlights',
astral: 'cosmic violet-blue, star specks, ethereal glow',
};
function parseArgs() {
const a = process.argv.slice(2);
let limit = Infinity;
let slug = null;
for (const x of a) {
if (x.startsWith('--limit=')) limit = parseInt(x.slice(8), 10);
if (x.startsWith('--slug=')) slug = x.slice(7);
}
return { limit, slug };
}
function parseEnemyRows(sqlText) {
const re =
/VALUES\s*\(\d+,\s*'([^']+)',\s*'([^']+)',\s*'([^']+)',\s*'([^']*)'/g;
const rows = [];
let m;
while ((m = re.exec(sqlText))) {
rows.push({ type: m[1], archetype: m[2], biome: m[3], name: m[4] });
}
return rows;
}
function buildPrompt(row) {
const b = BIOME_HINT[row.biome] ?? row.biome;
return (
`Pixel RPG combat sprite: ${row.name}. ` +
`${row.archetype.replace(/_/g, ' ')} monster, ${b}. ` +
`Low top-down view, facing south toward camera, full body, transparent background, ` +
`game-ready, single black outline, medium shading — match init image proportions and style.`
);
}
async function pollObject(token, objectId) {
const url = `${BASE}/objects/${objectId}`;
for (let i = 0; i < 120; i++) {
const res = await fetch(url, {
headers: { Authorization: `Bearer ${token}` },
});
const j = await res.json().catch(() => ({}));
const data = j.data ?? j;
const status = data?.status ?? data?.generation_status;
if (status === 'completed' || data?.image_url || data?.download_url) {
return data;
}
if (status === 'failed' || data?.error) {
throw new Error(JSON.stringify(data?.error ?? data));
}
await new Promise((r) => setTimeout(r, 3000));
}
throw new Error('Timeout waiting for object');
}
async function downloadMcpObject(objectId, destPath) {
const url = `https://api.pixellab.ai/mcp/map-objects/${objectId}/download`;
const res = await fetch(url);
if (!res.ok) throw new Error(`download ${res.status}`);
fs.mkdirSync(path.dirname(destPath), { recursive: true });
fs.writeFileSync(destPath, Buffer.from(await res.arrayBuffer()));
}
async function main() {
const token = process.env.PIXELLAB_API_TOKEN;
if (!token) {
console.error('Set PIXELLAB_API_TOKEN');
process.exit(1);
}
const { limit, slug } = parseArgs();
const sql = fs.readFileSync(SQL, 'utf8');
let rows = parseEnemyRows(sql);
if (slug) rows = rows.filter((r) => r.type === slug);
rows = rows.slice(0, limit);
const manifest = JSON.parse(fs.readFileSync(MANIFEST, 'utf8'));
const textures = manifest.textures;
let updated = 0;
for (const row of rows) {
const refKey = ARCHETYPE_REF[row.archetype];
const refFile = textures[refKey].file;
const refPath = path.join(ROOT, 'frontend/assets', refFile);
const b64 = fs.readFileSync(refPath).toString('base64');
const body = {
description: buildPrompt(row),
image_size: { width: 96, height: 96 },
view: 'low top-down',
outline: 'single color outline',
shading: 'medium shading',
detail: 'medium detail',
init_image: { type: 'base64', base64: b64 },
init_image_strength: 420,
text_guidance_scale: 9,
};
const cr = await fetch(`${BASE}/map-objects`, {
method: 'POST',
headers: {
Authorization: `Bearer ${token}`,
'Content-Type': 'application/json',
},
body: JSON.stringify(body),
});
const cj = await cr.json().catch(() => ({}));
if (!cr.ok) {
console.error('Create failed', row.type, cj);
continue;
}
const objectId = cj.data?.object_id ?? cj.object_id ?? cj.data?.id;
if (!objectId) {
console.error('No object_id', row.type, cj);
continue;
}
await pollObject(token, objectId);
const southFile = `enemies/enemy.${row.type}.south.png`;
const southAbs = path.join(ROOT, 'frontend/assets', southFile);
await downloadMcpObject(objectId, southAbs);
const texKey = `enemy.${row.type}.south`;
textures[texKey] = {
file: southFile,
kind: 'map_object',
rotation: 'south',
pixellabObjectId: objectId,
};
updated++;
console.log('OK', row.type, objectId);
}
if (updated > 0) {
manifest.version = (manifest.version ?? 0) + 1;
fs.writeFileSync(MANIFEST, JSON.stringify(manifest, null, 2) + '\n', 'utf8');
}
}
main().catch((e) => {
console.error(e);
process.exit(1);
});