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autohero/scripts/pixellab-fill-missing-south...

350 lines
11 KiB
JavaScript

/**
* One-shot: fill every south-facing manifest enemy entry missing pixellabObjectId (PixelLab API v2).
* Keys: legacy `enemy.<slug>.south` or `enemy.<slug>` with rotation/file `*.south.png`.
* Requires PIXELLAB_API_TOKEN.
*
* node scripts/pixellab-fill-missing-south-one-shot.mjs
* node scripts/pixellab-fill-missing-south-one-shot.mjs --concurrency=4
*
* Wave mode (stagger creates, then shared wait, then parallel poll/download):
* node scripts/pixellab-fill-missing-south-one-shot.mjs --delay-between-creates-sec=10 --post-queue-wait-sec=110 --concurrency=10
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const ROOT = path.join(__dirname, '..');
const SQL = path.join(ROOT, 'backend/migrations/000006b_enemy_data.sql');
const MANIFEST = path.join(ROOT, 'frontend/public/assets/game/manifest.json');
const BASE = 'https://api.pixellab.ai/v2';
const ARCHETYPE_REF = {
wolf: 'enemy.wolf',
boar: 'enemy.boar',
zombie: 'enemy.zombie',
spider: 'enemy.spider',
orc: 'enemy.orc',
skeleton: 'enemy.skeleton_archer',
battle_lizard: 'enemy.battle_lizard',
element: 'enemy.water_element',
demon: 'enemy.fire_demon',
skeleton_king: 'enemy.skeleton_king',
forest_warden: 'enemy.forest_warden',
titan: 'enemy.lightning_titan',
bandit: 'enemy.orc',
cultist: 'enemy.skeleton_archer',
golem: 'enemy.ice_guardian',
wraith: 'enemy.zombie',
treant: 'enemy.forest_warden',
basilisk: 'enemy.battle_lizard',
wyvern: 'enemy.battle_lizard',
harpy: 'enemy.spider',
manticore: 'enemy.battle_lizard',
shade: 'enemy.zombie',
};
const BIOME_HINT = {
meadow: 'sunlit meadow greens and wildflowers',
forest: 'deep forest shadows, moss and bark tones',
ruins: 'grey stone dust, cracked masonry palette',
canyon: 'red rock, dust, harsh sun',
swamp: 'murky teal, bog mist, rotting wood',
volcanic: 'ember glow, black rock, lava highlights',
astral: 'cosmic violet-blue, star specks, ethereal glow',
};
function parseArgs() {
let concurrency = 6;
let delayBetweenCreatesSec = 0;
let postQueueWaitSec = 0;
for (const x of process.argv.slice(2)) {
if (x.startsWith('--delay-between-creates-sec=')) {
delayBetweenCreatesSec = Math.max(0, parseInt(x.slice(28), 10) || 0);
}
if (x.startsWith('--post-queue-wait-sec=')) {
postQueueWaitSec = Math.max(0, parseInt(x.slice(22), 10) || 0);
}
}
return { concurrency, delayBetweenCreatesSec, postQueueWaitSec };
}
function sleep(ms) {
return new Promise((r) => setTimeout(r, ms));
}
function parseEnemyRows(sqlText) {
const re =
/VALUES\s*\(\d+,\s*'([^']+)',\s*'([^']+)',\s*'([^']+)',\s*'([^']*)'/g;
const map = new Map();
let m;
while ((m = re.exec(sqlText))) {
map.set(m[1], { type: m[1], archetype: m[2], biome: m[3], name: m[4] });
}
return map;
}
function buildPrompt(row) {
const b = BIOME_HINT[row.biome] ?? row.biome;
return (
`Pixel RPG combat sprite: ${row.name}. ` +
`${row.archetype.replace(/_/g, ' ')} monster, ${b}. ` +
`Low top-down view, facing south toward camera, full body, transparent background, ` +
`game-ready, single black outline, medium shading — match init image proportions and style.`
);
}
async function pollObject(token, objectId) {
const url = `${BASE}/objects/${objectId}`;
for (let i = 0; i < 120; i++) {
const res = await fetch(url, {
headers: { Authorization: `Bearer ${token}` },
});
const j = await res.json().catch(() => ({}));
const data = j.data ?? j;
const status = data?.status ?? data?.generation_status;
if (status === 'completed' || data?.image_url || data?.download_url) {
return data;
}
if (status === 'failed' || data?.error) {
throw new Error(JSON.stringify(data?.error ?? data));
}
await sleep(3000);
}
throw new Error('Timeout waiting for object');
}
async function downloadMcpObject(objectId, destPath) {
const url = `https://api.pixellab.ai/mcp/map-objects/${objectId}/download`;
const res = await fetch(url);
if (!res.ok) throw new Error(`download ${res.status}`);
fs.mkdirSync(path.dirname(destPath), { recursive: true });
fs.writeFileSync(destPath, Buffer.from(await res.arrayBuffer()));
}
async function createMapObject(token, body, retries = 4) {
for (let a = 0; a < retries; a++) {
const cr = await fetch(`${BASE}/map-objects`, {
method: 'POST',
headers: {
Authorization: `Bearer ${token}`,
'Content-Type': 'application/json',
},
body: JSON.stringify(body),
});
const cj = await cr.json().catch(() => ({}));
if (cr.status === 429 && a < retries - 1) {
await sleep(15000 * (a + 1));
continue;
}
if (!cr.ok) {
throw new Error(`create ${cr.status} ${JSON.stringify(cj)}`);
}
const objectId = cj.data?.object_id ?? cj.object_id ?? cj.data?.id;
if (!objectId) throw new Error(`no object_id ${JSON.stringify(cj)}`);
return objectId;
}
}
async function runPool(concurrency, items, fn) {
let ix = 0;
const workers = Array.from({ length: Math.min(concurrency, items.length) }, async () => {
while (true) {
const j = ix++;
if (j >= items.length) break;
await fn(items[j], j);
}
});
await Promise.all(workers);
}
/** `enemy.<type_slug>` or legacy `enemy.<type_slug>.south` → DB `enemies.type` slug */
function textureKeyToEnemyTypeSlug(texKey) {
let rest = texKey.startsWith('enemy.') ? texKey.slice('enemy.'.length) : texKey;
if (rest.endsWith('.south')) rest = rest.slice(0, -'.south'.length);
return rest;
}
/** @returns {{ slug: string, body: object } | { error: string }} */
function prepareCreateBody(texKey, textures, byType) {
const slug = textureKeyToEnemyTypeSlug(texKey);
const row = byType.get(slug);
if (!row) return { error: `No SQL row ${slug}` };
const refKey = ARCHETYPE_REF[row.archetype];
if (!refKey || !textures[refKey]?.file) {
return { error: `No archetype ref ${slug} ${row.archetype} ${refKey}` };
}
const refPath = path.join(ROOT, 'frontend/assets', textures[refKey].file);
if (!fs.existsSync(refPath)) {
return { error: `Missing ref file ${refPath}` };
}
const b64 = fs.readFileSync(refPath).toString('base64');
const body = {
description: buildPrompt(row),
image_size: { width: 96, height: 96 },
view: 'low top-down',
outline: 'single color outline',
shading: 'medium shading',
detail: 'medium detail',
init_image: { type: 'base64', base64: b64 },
init_image_strength: 420,
text_guidance_scale: 9,
};
return { slug, body };
}
async function finalizeSouthEntry(token, textures, texKey, slug, objectId) {
await pollObject(token, objectId);
const southFile = `enemies/enemy.${slug}.south.png`;
const southAbs = path.join(ROOT, 'frontend/assets', southFile);
await downloadMcpObject(objectId, southAbs);
const entry = textures[texKey];
entry.file = southFile;
entry.kind = 'map_object';
entry.rotation = 'south';
entry.pixellabObjectId = objectId;
}
function loadPixellabTokenFromEnvFiles() {
if (process.env.PIXELLAB_API_TOKEN) return;
const candidates = [
path.join(ROOT, '.env'),
path.join(ROOT, 'frontend', '.env.local'),
];
for (const p of candidates) {
if (!fs.existsSync(p)) continue;
const text = fs.readFileSync(p, 'utf8');
for (const line of text.split(/\r?\n/)) {
const t = line.trim();
if (!t || t.startsWith('#')) continue;
const m = t.match(/^PIXELLAB_API_TOKEN\s*=\s*(.*)$/);
if (!m) continue;
let v = m[1].trim();
if (
(v.startsWith('"') && v.endsWith('"')) ||
(v.startsWith("'") && v.endsWith("'"))
) {
v = v.slice(1, -1);
}
process.env.PIXELLAB_API_TOKEN = v;
return;
}
}
}
async function main() {
loadPixellabTokenFromEnvFiles();
const token = process.env.PIXELLAB_API_TOKEN;
if (!token) {
console.error(
'Set PIXELLAB_API_TOKEN in the environment or in repo root .env / frontend/.env.local',
);
process.exit(1);
}
const { concurrency, delayBetweenCreatesSec, postQueueWaitSec } = parseArgs();
const sql = fs.readFileSync(SQL, 'utf8');
const byType = parseEnemyRows(sql);
const manifest = JSON.parse(fs.readFileSync(MANIFEST, 'utf8'));
const { textures } = manifest;
const missing = Object.keys(textures)
.filter((k) => {
if (!k.startsWith('enemy.') || textures[k].pixellabObjectId) return false;
if (k.endsWith('.south')) return true;
const e = textures[k];
if (e.rotation === 'south') return true;
const f = e.file || '';
return f.endsWith('.south.png');
})
.sort();
if (missing.length === 0) {
console.log('Nothing missing.');
return;
}
console.log(
'Missing count:',
missing.length,
'concurrency:',
concurrency,
delayBetweenCreatesSec > 0
? `wave: delayBetweenCreatesSec=${delayBetweenCreatesSec} postQueueWaitSec=${postQueueWaitSec}`
: '',
);
let ok = 0;
let fail = 0;
if (delayBetweenCreatesSec > 0) {
const queued = [];
for (let i = 0; i < missing.length; i++) {
const texKey = missing[i];
const prep = prepareCreateBody(texKey, textures, byType);
if ('error' in prep) {
console.error('SKIP', texKey, prep.error);
fail++;
continue;
}
try {
const objectId = await createMapObject(token, prep.body);
queued.push({ texKey, slug: prep.slug, objectId });
console.log('Queued', prep.slug, objectId, `(${queued.length}/${missing.length})`);
} catch (e) {
console.error('FAIL create', prep.slug, e.message);
fail++;
}
if (i < missing.length - 1 && delayBetweenCreatesSec > 0) {
await sleep(delayBetweenCreatesSec * 1000);
}
}
if (postQueueWaitSec > 0) {
console.log(`Post-queue wait ${postQueueWaitSec}s…`);
await sleep(postQueueWaitSec * 1000);
}
await runPool(concurrency, queued, async (job) => {
try {
await finalizeSouthEntry(token, textures, job.texKey, job.slug, job.objectId);
ok++;
console.log('OK', job.slug, job.objectId);
} catch (e) {
console.error('FAIL', job.slug, e.message);
fail++;
}
});
} else {
await runPool(concurrency, missing, async (texKey) => {
const prep = prepareCreateBody(texKey, textures, byType);
if ('error' in prep) {
console.error('SKIP', texKey, prep.error);
fail++;
return;
}
try {
const objectId = await createMapObject(token, prep.body);
await finalizeSouthEntry(token, textures, texKey, prep.slug, objectId);
ok++;
console.log('OK', prep.slug, objectId);
} catch (e) {
console.error('FAIL', prep.slug, e.message);
fail++;
}
});
}
if (ok > 0) {
manifest.version = (manifest.version ?? 0) + 1;
fs.writeFileSync(MANIFEST, JSON.stringify(manifest, null, 2) + '\n', 'utf8');
}
console.log('Done. OK', ok, 'FAIL', fail, 'manifest.version', manifest.version);
}
main().catch((e) => {
console.error(e);
process.exit(1);
});