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929 lines
27 KiB
Go

package game
import (
"context"
"encoding/json"
"fmt"
"math"
"math/rand"
"time"
"unicode/utf8"
"github.com/denisovdennis/autohero/internal/model"
"github.com/denisovdennis/autohero/internal/profanity"
"github.com/denisovdennis/autohero/internal/storage"
"github.com/denisovdennis/autohero/internal/tuning"
)
func heroMeetOrderedPair(a, b int64) (lo, hi int64) {
if a < b {
return a, b
}
return b, a
}
func (e *Engine) heroMeetAnySubscriberOnline(a, b int64) bool {
if e.heroSubscriber == nil {
return false
}
return e.heroSubscriber(a) || e.heroSubscriber(b)
}
// heroMeetPlayerOnline is true when this hero has an active WebSocket (player connected).
func (e *Engine) heroMeetPlayerOnline(heroID int64) bool {
if e.heroSubscriber == nil {
return false
}
return e.heroSubscriber(heroID)
}
func (e *Engine) copyExcursionHeroMeetFields(dst, src *model.ExcursionSession) {
if dst == nil || src == nil {
return
}
dst.HeroMeetPartnerID = src.HeroMeetPartnerID
dst.HeroMeetSubPhase = src.HeroMeetSubPhase
dst.HeroMeetPromptUntil = src.HeroMeetPromptUntil
dst.HeroMeetNextAutoAt = src.HeroMeetNextAutoAt
dst.HeroMeetTurnHeroID = src.HeroMeetTurnHeroID
dst.HeroMeetHadPlayerMessage = src.HeroMeetHadPlayerMessage
dst.HeroMeetOfflineDeadline = src.HeroMeetOfflineDeadline
dst.HeroMeetOfflineTimerRunning = src.HeroMeetOfflineTimerRunning
dst.HeroMeetOfflineRemainingMs = src.HeroMeetOfflineRemainingMs
dst.HeroMeetAutoLineIdx = src.HeroMeetAutoLineIdx
dst.HeroMeetAnchorX = src.HeroMeetAnchorX
dst.HeroMeetAnchorY = src.HeroMeetAnchorY
dst.Phase = src.Phase
}
func (e *Engine) syncHeroMeetPartnerExcursion(leader *HeroMovement, partner *HeroMovement) {
if leader == nil || partner == nil {
return
}
lid := leader.HeroID
e.copyExcursionHeroMeetFields(&partner.Excursion, &leader.Excursion)
partner.Excursion.HeroMeetPartnerID = lid
}
func heroMeetHeroNearAttractor(hm *HeroMovement) bool {
if hm == nil || !hm.Excursion.AttractorSet {
return false
}
eps := ExcursionArrivalEpsilonWorld()
dx := hm.Excursion.AttractorX - hm.CurrentX
dy := hm.Excursion.AttractorY - hm.CurrentY
return math.Hypot(dx, dy) <= eps
}
func (e *Engine) transitionHeroMeetDialogueTimersLocked(lo, hi int64, now time.Time) {
leader := e.movements[lo]
partner := e.movements[hi]
if leader == nil || partner == nil {
return
}
ex := &leader.Excursion
cfg := tuning.Get()
anyOnline := e.heroMeetAnySubscriberOnline(lo, hi)
offlineBudget := time.Duration(ex.HeroMeetOfflineRemainingMs) * time.Millisecond
if offlineBudget <= 0 {
offlineBudget = randomDurationBetweenMs(240_000, 360_000)
ex.HeroMeetOfflineRemainingMs = offlineBudget.Milliseconds()
}
promptMs := cfg.HeroMeetPromptWindowMs
if promptMs <= 0 {
promptMs = tuning.DefaultValues().HeroMeetPromptWindowMs
}
autoInt := cfg.HeroMeetAutoLineIntervalMs
if autoInt <= 0 {
autoInt = tuning.DefaultValues().HeroMeetAutoLineIntervalMs
}
if anyOnline {
ex.HeroMeetSubPhase = model.HeroMeetSubPrompt
ex.HeroMeetPromptUntil = now.Add(time.Duration(promptMs) * time.Millisecond)
ex.HeroMeetOfflineTimerRunning = false
ex.HeroMeetNextAutoAt = ex.HeroMeetPromptUntil
} else {
ex.HeroMeetSubPhase = model.HeroMeetSubAuto
ex.HeroMeetOfflineTimerRunning = true
ex.HeroMeetOfflineDeadline = now.Add(offlineBudget)
ex.HeroMeetNextAutoAt = now.Add(time.Duration(autoInt) * time.Millisecond)
}
e.syncHeroMeetPartnerExcursion(leader, partner)
}
// checkHeroMeetApproachArrivalLocked promotes out → meet when both heroes reach approach attractors.
func (e *Engine) checkHeroMeetApproachArrivalLocked(now time.Time) {
seen := make(map[string]struct{})
for id, hm := range e.movements {
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
continue
}
if hm.Excursion.Phase != model.ExcursionOut {
continue
}
pid := hm.Excursion.HeroMeetPartnerID
if pid == 0 {
continue
}
lo, hi := heroMeetOrderedPair(id, pid)
key := fmt.Sprintf("%d_%d", lo, hi)
if _, dup := seen[key]; dup {
continue
}
seen[key] = struct{}{}
a := e.movements[lo]
b := e.movements[hi]
if a == nil || b == nil {
continue
}
if !heroMeetHeroNearAttractor(a) || !heroMeetHeroNearAttractor(b) {
continue
}
a.Excursion.Phase = model.ExcursionPhaseHeroMeet
b.Excursion.Phase = model.ExcursionPhaseHeroMeet
a.Excursion.AttractorSet = false
b.Excursion.AttractorSet = false
e.transitionHeroMeetDialogueTimersLocked(lo, hi, now)
cfg := tuning.Get()
linger := cfg.HeroMeetPartnerLingerMs
if linger <= 0 {
linger = tuning.DefaultValues().HeroMeetPartnerLingerMs
}
e.pushHeroMeetStartLocked(lo, linger, "meet")
e.pushHeroMeetStartLocked(hi, linger, "meet")
e.persistHeroPairAfterMeetChangeLocked(lo, hi)
}
}
func heroMeetHeroNearReturnPoint(hm *HeroMovement) bool {
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || hm.Excursion.Phase != model.ExcursionReturn {
return false
}
eps := ExcursionArrivalEpsilonWorld()
dx := hm.Excursion.StartX - hm.CurrentX
dy := hm.Excursion.StartY - hm.CurrentY
return math.Hypot(dx, dy) <= eps
}
// checkHeroMeetReturnArrivalLocked clears the meet when both heroes return to pre-meet positions.
func (e *Engine) checkHeroMeetReturnArrivalLocked(now time.Time) {
seen := make(map[string]struct{})
for id, hm := range e.movements {
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
continue
}
if hm.Excursion.Phase != model.ExcursionReturn {
continue
}
pid := hm.Excursion.HeroMeetPartnerID
if pid == 0 {
continue
}
lo, hi := heroMeetOrderedPair(id, pid)
key := fmt.Sprintf("%d_%d", lo, hi)
if _, dup := seen[key]; dup {
continue
}
seen[key] = struct{}{}
a := e.movements[lo]
b := e.movements[hi]
if a == nil || b == nil {
continue
}
if !heroMeetHeroNearReturnPoint(a) || !heroMeetHeroNearReturnPoint(b) {
continue
}
for _, hm2 := range []*HeroMovement{a, b} {
hm2.clearHeroMeetResumeWalking(now)
hm2.SyncToHero()
if e.sender != nil && hm2.Hero != nil {
hm2.Hero.EnsureGearMap()
hm2.Hero.RefreshDerivedCombatStats(now)
e.sender.SendToHero(hm2.HeroID, "hero_state", hm2.Hero)
e.sender.SendToHero(hm2.HeroID, "hero_move", hm2.MovePayload(now))
if route := hm2.RoutePayload(); route != nil {
e.sender.SendToHero(hm2.HeroID, "route_assigned", route)
}
}
}
if e.heroStore != nil {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
if a.Hero != nil {
_ = e.heroStore.Save(ctx, a.Hero)
}
if b.Hero != nil {
_ = e.heroStore.Save(ctx, b.Hero)
}
cancel()
}
}
}
// teleportHeroTowardWorldPoint moves hm to lie `sep` world units from (tx,ty) along the segment toward hm (only if farther than sep).
func teleportHeroTowardWorldPoint(hm *HeroMovement, tx, ty, sep float64, heroStore *storage.HeroStore) {
if hm == nil || sep <= 0 {
return
}
ox, oy := hm.CurrentX, hm.CurrentY
vx, vy := ox-tx, oy-ty
d := math.Hypot(vx, vy)
if d < 1e-6 {
return
}
if d <= sep {
return
}
scale := sep / d
hm.CurrentX = tx + vx*scale
hm.CurrentY = ty + vy*scale
hm.SyncToHero()
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := heroStore.Save(ctx, hm.Hero); err != nil {
return
}
}
// BeginHeroMeetPairLocked starts a meet between two resident heroes. Caller must hold e.mu.
// On failure, reason is a stable code for logs and admin API (not shown to players).
func (e *Engine) BeginHeroMeetPairLocked(now time.Time, idA, idB int64) (ok bool, reason string) {
if e.roadGraph == nil {
return false, "road_graph_nil"
}
if idA == idB {
return false, "same_hero"
}
ha, okA := e.movements[idA]
hb, okB := e.movements[idB]
if !okA || !okB || ha == nil || hb == nil || ha.Hero == nil || hb.Hero == nil {
return false, "movement_or_hero_nil"
}
if _, inA := e.combats[idA]; inA {
return false, "hero_a_in_combat"
}
if _, inB := e.combats[idB]; inB {
return false, "hero_b_in_combat"
}
if ha.State != model.StateWalking || hb.State != model.StateWalking {
return false, "not_both_walking"
}
if ha.Excursion.Active() || hb.Excursion.Active() {
return false, "excursion_already_active"
}
if !ha.WanderingMerchantDeadline.IsZero() || !hb.WanderingMerchantDeadline.IsZero() {
return false, "wandering_merchant_pending"
}
x1, y1 := ha.worldPositionAt(now)
x2, y2 := hb.worldPositionAt(now)
if e.roadGraph.HeroInTownAt(x1, y1) || e.roadGraph.HeroInTownAt(x2, y2) {
return false, "hero_position_in_town_radius"
}
cfg := tuning.Get()
offlineBudget := randomDurationBetweenMs(240_000, 360_000)
offlineMs := offlineBudget.Milliseconds()
if offlineMs < 0 {
offlineMs = 0
}
anchorX := (x1 + x2) / 2
anchorY := (y1 + y2) / 2
off := cfg.HeroMeetStandHalfOffsetWorld
if off <= 0 {
off = tuning.DefaultValues().HeroMeetStandHalfOffsetWorld
}
ax, ay := anchorX-off, anchorY
bx, by := anchorX+off, anchorY
lo, _ := heroMeetOrderedPair(idA, idB)
leader := ha
follower := hb
if idA != lo {
leader, follower = hb, ha
}
base := model.ExcursionSession{
Kind: model.ExcursionKindHeroMeet,
Phase: model.ExcursionOut,
StartedAt: now,
HeroMeetAnchorX: anchorX,
HeroMeetAnchorY: anchorY,
HeroMeetTurnHeroID: lo,
HeroMeetAutoLineIdx: 0,
HeroMeetOfflineRemainingMs: offlineMs,
}
leader.Excursion = base
leader.Excursion.HeroMeetPartnerID = follower.HeroID
leader.Excursion.RoadFreezeWaypoint = leader.WaypointIndex
leader.Excursion.RoadFreezeFraction = leader.WaypointFraction
leader.Excursion.StartX = leader.CurrentX
leader.Excursion.StartY = leader.CurrentY
if leader.HeroID == idA {
leader.Excursion.AttractorX, leader.Excursion.AttractorY = ax, ay
} else {
leader.Excursion.AttractorX, leader.Excursion.AttractorY = bx, by
}
leader.Excursion.AttractorSet = true
follower.Excursion = base
follower.Excursion.HeroMeetPartnerID = leader.HeroID
follower.Excursion.RoadFreezeWaypoint = follower.WaypointIndex
follower.Excursion.RoadFreezeFraction = follower.WaypointFraction
follower.Excursion.StartX = follower.CurrentX
follower.Excursion.StartY = follower.CurrentY
if follower.HeroID == idA {
follower.Excursion.AttractorX, follower.Excursion.AttractorY = ax, ay
} else {
follower.Excursion.AttractorX, follower.Excursion.AttractorY = bx, by
}
follower.Excursion.AttractorSet = true
e.syncHeroMeetPartnerExcursion(leader, follower)
e.heroMeetLastRoll[idA] = now
e.heroMeetLastRoll[idB] = now
e.persistHeroPairAfterMeetChangeLocked(idA, idB)
lingerOut := cfg.HeroMeetPartnerLingerMs
if lingerOut <= 0 {
lingerOut = tuning.DefaultValues().HeroMeetPartnerLingerMs
}
e.pushHeroMeetStartLocked(idA, lingerOut, "out")
e.pushHeroMeetStartLocked(idB, lingerOut, "out")
return true, ""
}
// pushHeroMeetStartLocked sends hero_meet_start. meetPhase is "out" (approach) or "meet" (dialogue).
func (e *Engine) pushHeroMeetStartLocked(heroID int64, lingerMs int64, meetPhase string) {
hm, ok := e.movements[heroID]
if !ok || hm == nil || hm.Hero == nil || e.sender == nil {
return
}
if hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
return
}
switch meetPhase {
case "out":
if hm.Excursion.Phase != model.ExcursionOut {
return
}
case "meet":
if hm.Excursion.Phase != model.ExcursionPhaseHeroMeet {
return
}
default:
return
}
pid := hm.Excursion.HeroMeetPartnerID
ph, okp := e.movements[pid]
if !okp || ph == nil || ph.Hero == nil {
return
}
// Frozen meet stand: sync partner model so snapshot matches DB / hero_move (no drift during session).
ph.SyncToHero()
hm.SyncToHero()
px, py := ph.Hero.PositionX, ph.Hero.PositionY
partner := model.HeroMeetPartnerSnapshot{
ID: ph.Hero.ID,
Name: ph.Hero.Name,
Level: ph.Hero.Level,
ModelVariant: ph.Hero.ModelVariant,
PositionX: px,
PositionY: py,
}
anyOnline := e.heroMeetAnySubscriberOnline(heroID, pid)
var promptEnds *time.Time
if meetPhase == "meet" && anyOnline && hm.Excursion.HeroMeetSubPhase == model.HeroMeetSubPrompt {
t := hm.Excursion.HeroMeetPromptUntil
promptEnds = &t
}
hm.Hero.EnsureGearMap()
hm.Hero.RefreshDerivedCombatStats(time.Now())
e.sender.SendToHero(heroID, "hero_state", hm.Hero)
e.sender.SendToHero(heroID, "hero_meet_start", model.HeroMeetStartPayload{
Partner: partner,
AnySideOnline: anyOnline,
PromptEndsAt: promptEnds,
PartnerLingerMs: lingerMs,
MeetPhase: meetPhase,
})
}
func (e *Engine) persistHeroPairAfterMeetChangeLocked(a, b int64) {
if e.heroStore == nil {
return
}
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
for _, id := range []int64{a, b} {
hm := e.movements[id]
if hm == nil || hm.Hero == nil {
continue
}
hm.SyncToHero()
_ = e.heroStore.Save(ctx, hm.Hero)
}
}
// EndHeroMeetPairLocked ends the session for both heroes. Caller must hold e.mu.
// user_end while in dialogue starts a return walk to pre-meet positions; abrupt reasons snap back to the road immediately.
func (e *Engine) EndHeroMeetPairLocked(lo, hi int64, now time.Time, reason string) {
ha, okA := e.movements[lo]
hb, okB := e.movements[hi]
if !okA || !okB {
return
}
cfg := tuning.Get()
linger := cfg.HeroMeetPartnerLingerMs
if linger <= 0 {
linger = tuning.DefaultValues().HeroMeetPartnerLingerMs
}
endPayload := model.HeroMeetEndPayload{Reason: reason, PartnerLingerMs: linger}
userEndEarly := reason == "user_end" && ha.Excursion.Kind == model.ExcursionKindHeroMeet &&
(ha.Excursion.Phase != model.ExcursionPhaseHeroMeet || hb.Excursion.Phase != model.ExcursionPhaseHeroMeet)
abruptEnd := reason == "partner_gone" || reason == "offline_timer" || userEndEarly
if abruptEnd {
for _, hm := range []*HeroMovement{ha, hb} {
if hm == nil || hm.Hero == nil {
continue
}
if hm.Excursion.Kind != model.ExcursionKindHeroMeet {
continue
}
hm.clearHeroMeetResumeWalking(now)
hm.SyncToHero()
if e.sender != nil {
hm.Hero.EnsureGearMap()
hm.Hero.RefreshDerivedCombatStats(now)
e.sender.SendToHero(hm.HeroID, "hero_meet_end", endPayload)
e.sender.SendToHero(hm.HeroID, "hero_state", hm.Hero)
e.sender.SendToHero(hm.HeroID, "hero_move", hm.MovePayload(now))
if route := hm.RoutePayload(); route != nil {
e.sender.SendToHero(hm.HeroID, "route_assigned", route)
}
}
}
if e.heroStore != nil {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
_ = e.heroStore.Save(ctx, ha.Hero)
_ = e.heroStore.Save(ctx, hb.Hero)
}
return
}
for _, hm := range []*HeroMovement{ha, hb} {
if hm == nil || hm.Hero == nil {
continue
}
if hm.Excursion.Kind != model.ExcursionKindHeroMeet {
continue
}
hm.Excursion.Phase = model.ExcursionReturn
hm.Excursion.AttractorX = hm.Excursion.StartX
hm.Excursion.AttractorY = hm.Excursion.StartY
hm.Excursion.AttractorSet = true
hm.SyncToHero()
if e.sender != nil {
hm.Hero.EnsureGearMap()
hm.Hero.RefreshDerivedCombatStats(now)
e.sender.SendToHero(hm.HeroID, "hero_meet_end", endPayload)
e.sender.SendToHero(hm.HeroID, "hero_state", hm.Hero)
e.sender.SendToHero(hm.HeroID, "hero_move", hm.MovePayload(now))
if route := hm.RoutePayload(); route != nil {
e.sender.SendToHero(hm.HeroID, "route_assigned", route)
}
}
}
if la, lb := e.movements[lo], e.movements[hi]; la != nil && lb != nil {
e.syncHeroMeetPartnerExcursion(la, lb)
}
if e.heroStore != nil {
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
_ = e.heroStore.Save(ctx, ha.Hero)
_ = e.heroStore.Save(ctx, hb.Hero)
}
}
func (e *Engine) tryRandomHeroMeetProximityLocked(now time.Time) {
if e.roadGraph == nil || len(e.movements) < 2 {
return
}
cfg := tuning.Get()
radius := cfg.HeroMeetRadiusWorld
if radius <= 0 {
radius = tuning.DefaultValues().HeroMeetRadiusWorld
}
ch := cfg.HeroMeetChancePerTick
if ch <= 0 {
ch = tuning.DefaultValues().HeroMeetChancePerTick
}
cd := time.Duration(cfg.HeroMeetCooldownMs) * time.Millisecond
if cd <= 0 {
cd = time.Duration(tuning.DefaultValues().HeroMeetCooldownMs) * time.Millisecond
}
ids := make([]int64, 0, len(e.movements))
for id := range e.movements {
ids = append(ids, id)
}
for i := 0; i < len(ids); i++ {
for j := i + 1; j < len(ids); j++ {
a, b := ids[i], ids[j]
lo, hi := heroMeetOrderedPair(a, b)
ha := e.movements[lo]
hb := e.movements[hi]
if ha == nil || hb == nil {
continue
}
if now.Sub(e.heroMeetLastRoll[lo]) < cd || now.Sub(e.heroMeetLastRoll[hi]) < cd {
continue
}
x1, y1 := ha.worldPositionAt(now)
x2, y2 := hb.worldPositionAt(now)
dx, dy := x1-x2, y1-y2
if dx*dx+dy*dy > radius*radius {
continue
}
if rand.Float64() >= ch {
continue
}
if started, _ := e.BeginHeroMeetPairLocked(now, lo, hi); started {
return
}
}
}
}
func (e *Engine) processHeroMeetTickLocked(now time.Time) {
if len(e.movements) < 2 {
return
}
seen := make(map[string]struct{})
for id, hm := range e.movements {
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
continue
}
partnerID := hm.Excursion.HeroMeetPartnerID
if partnerID == 0 {
continue
}
lo, hi := heroMeetOrderedPair(id, partnerID)
key := fmt.Sprintf("%d_%d", lo, hi)
if _, ok := seen[key]; ok {
continue
}
seen[key] = struct{}{}
leader := e.movements[lo]
partner := e.movements[hi]
if leader == nil || partner == nil {
e.EndHeroMeetPairLocked(lo, hi, now, "partner_gone")
continue
}
ex := &leader.Excursion
if ex.Phase != model.ExcursionPhaseHeroMeet {
e.syncHeroMeetPartnerExcursion(leader, partner)
continue
}
anyOnline := e.heroMeetAnySubscriberOnline(lo, hi)
cfg := tuning.Get()
autoInt := cfg.HeroMeetAutoLineIntervalMs
if autoInt <= 0 {
autoInt = tuning.DefaultValues().HeroMeetAutoLineIntervalMs
}
// Offline wall timer
if anyOnline {
if ex.HeroMeetOfflineTimerRunning {
rem := ex.HeroMeetOfflineDeadline.Sub(now)
if rem < 0 {
rem = 0
}
ex.HeroMeetOfflineRemainingMs = rem.Milliseconds()
ex.HeroMeetOfflineTimerRunning = false
}
} else {
if !ex.HeroMeetOfflineTimerRunning {
ex.HeroMeetOfflineTimerRunning = true
ex.HeroMeetOfflineDeadline = now.Add(time.Duration(ex.HeroMeetOfflineRemainingMs) * time.Millisecond)
}
if now.After(ex.HeroMeetOfflineDeadline) {
e.EndHeroMeetPairLocked(lo, hi, now, "offline_timer")
continue
}
}
// Scripted auto lines: off if both players have WS; both offline → alternate; one offline → only that hero speaks.
loOn := e.heroMeetPlayerOnline(lo)
hiOn := e.heroMeetPlayerOnline(hi)
emitAuto := !(loOn && hiOn)
if emitAuto && !now.Before(ex.HeroMeetNextAutoAt) {
e.emitHeroMeetAutoLineLocked(lo, hi, now)
ex.HeroMeetNextAutoAt = now.Add(time.Duration(autoInt) * time.Millisecond)
}
e.syncHeroMeetPartnerExcursion(leader, partner)
}
}
func (e *Engine) emitHeroMeetAutoLineLocked(lo, hi int64, now time.Time) {
leader := e.movements[lo]
if leader == nil || leader.Hero == nil {
return
}
if leader.Excursion.Phase != model.ExcursionPhaseHeroMeet {
return
}
ex := &leader.Excursion
loOn := e.heroMeetPlayerOnline(lo)
hiOn := e.heroMeetPlayerOnline(hi)
if loOn && hiOn {
return
}
var speakerID int64
if !loOn && !hiOn {
speakerID = ex.HeroMeetTurnHeroID
if speakerID != lo && speakerID != hi {
speakerID = lo
}
} else {
// Exactly one online: scripted lines only from the offline hero.
if !loOn {
speakerID = lo
} else {
speakerID = hi
}
}
sh := e.movements[speakerID]
if sh == nil || sh.Hero == nil {
return
}
lineKey := model.RandomHeroMeetAutoPhraseKey()
if !loOn && !hiOn {
if speakerID == lo {
ex.HeroMeetTurnHeroID = hi
} else {
ex.HeroMeetTurnHeroID = lo
}
} else {
// Mixed: point turn at the online hero so when they disconnect, alternation resumes naturally.
if speakerID == lo {
ex.HeroMeetTurnHeroID = hi
} else {
ex.HeroMeetTurnHeroID = lo
}
}
name := sh.Hero.Name
if e.adventureLog != nil {
line := model.AdventureLogLine{
Event: &model.AdventureLogEvent{
Code: model.LogPhraseHeroMeetScripted,
Args: map[string]any{"speaker": name, "lineKey": lineKey},
},
}
e.adventureLog(lo, line)
e.adventureLog(hi, line)
}
if e.sender != nil {
payload := model.HeroMeetLinePayload{
FromHeroID: speakerID,
Kind: "scripted",
LineKey: lineKey,
}
e.sender.SendToHero(lo, "hero_meet_line", payload)
e.sender.SendToHero(hi, "hero_meet_line", payload)
}
partner := e.movements[hi]
if partner != nil {
e.syncHeroMeetPartnerExcursion(leader, partner)
}
}
// pushHeroMeetIfActiveLocked sends hero_meet_start when the hero is in dialogue meet phase. Caller holds e.mu.
func (e *Engine) pushHeroMeetIfActiveLocked(heroID int64) {
hm := e.movements[heroID]
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
return
}
cfg := tuning.Get()
linger := cfg.HeroMeetPartnerLingerMs
if linger <= 0 {
linger = tuning.DefaultValues().HeroMeetPartnerLingerMs
}
if hm.Excursion.Phase != "" {
e.pushHeroMeetStartLocked(heroID, linger, string(hm.Excursion.Phase))
return
}
if e.sender != nil && hm.Hero != nil {
hm.SyncToHero()
e.sender.SendToHero(heroID, "hero_state", hm.Hero)
e.sender.SendToHero(heroID, "hero_move", hm.MovePayload(time.Now()))
}
}
// ApplyAdminStartHeroMeet teleports other to primary and starts a meet (online heroes only).
// reason is set when ok is false (for logs and admin JSON detail).
func (e *Engine) ApplyAdminStartHeroMeet(primaryID, otherID int64) (hero *model.Hero, ok bool, reason string) {
e.mu.Lock()
defer e.mu.Unlock()
logReject := func(r string, extra ...any) (*model.Hero, bool, string) {
if e.logger != nil {
args := append([]any{"reason", r, "primary_id", primaryID, "other_id", otherID}, extra...)
e.logger.Warn("admin hero_meet start rejected", args...)
}
return nil, false, r
}
if primaryID == otherID {
return logReject("same_hero")
}
hp := e.movements[primaryID]
ho := e.movements[otherID]
if hp == nil || ho == nil || hp.Hero == nil || ho.Hero == nil {
return logReject("movement_not_in_engine", "has_primary_movement", hp != nil, "has_other_movement", ho != nil)
}
if _, ok := e.combats[primaryID]; ok {
return logReject("primary_in_combat")
}
if _, ok := e.combats[otherID]; ok {
return logReject("other_in_combat")
}
now := time.Now()
px, py := hp.worldPositionAt(now)
cfg := tuning.Get()
sep := cfg.HeroMeetAdminSnapSeparationWorld
if sep <= 0 {
sep = tuning.DefaultValues().HeroMeetAdminSnapSeparationWorld
}
ho.DestinationTownID = hp.DestinationTownID
ho.CurrentTownID = hp.CurrentTownID
ho.WaypointIndex = hp.WaypointIndex
ho.WaypointFraction = hp.WaypointFraction
ho.Excursion.RoadFreezeFraction = hp.Excursion.RoadFreezeFraction
ho.Excursion.RoadFreezeWaypoint = hp.Excursion.RoadFreezeWaypoint
teleportHeroTowardWorldPoint(ho, px, py, sep, e.heroStore)
if started, r := e.BeginHeroMeetPairLocked(now, primaryID, otherID); !started {
if e.logger != nil {
e.logger.Warn("admin hero_meet start rejected after teleport snap",
"reason", r,
"primary_id", primaryID,
"other_id", otherID,
"primary_state", hp.State,
"other_state", ho.State,
"primary_excursion_active", hp.Excursion.Active(),
"other_excursion_active", ho.Excursion.Active(),
"primary_wm_deadline_set", !hp.WanderingMerchantDeadline.IsZero(),
"other_wm_deadline_set", !ho.WanderingMerchantDeadline.IsZero(),
)
}
return nil, false, r
}
out := e.movements[primaryID]
if out == nil || out.Hero == nil {
if e.logger != nil {
e.logger.Error("admin hero_meet inconsistent: primary missing after begin", "primary_id", primaryID, "other_id", otherID)
}
return nil, false, "internal_primary_missing_after_begin"
}
return out.Hero, true, ""
}
// NotifyHeroMeetAfterWSConnect pushes meet UI state after WS connect (dialogue start or approach snapshot).
func (e *Engine) NotifyHeroMeetAfterWSConnect(heroID int64) {
e.mu.Lock()
defer e.mu.Unlock()
hm := e.movements[heroID]
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
return
}
e.pushHeroMeetIfActiveLocked(heroID)
pid := hm.Excursion.HeroMeetPartnerID
if pid != 0 {
e.pushHeroMeetIfActiveLocked(pid)
}
}
func (e *Engine) handleHeroMeetSendMessage(msg IncomingMessage) {
var p model.HeroMeetSendMessagePayload
if err := json.Unmarshal(msg.Payload, &p); err != nil {
e.sendError(msg.HeroID, "invalid_payload", "invalid hero_meet_send_message")
return
}
text := trimHeroMeetMessage(p.Text)
maxR := tuning.Get().HeroMeetMessageMaxRunes
if maxR <= 0 {
maxR = tuning.DefaultValues().HeroMeetMessageMaxRunes
}
if utf8.RuneCountInString(text) > maxR {
e.sendError(msg.HeroID, "message_too_long", "message too long")
return
}
if text == "" {
e.sendError(msg.HeroID, "empty_message", "empty message")
return
}
if profanity.ChatMessageIsProfane(text) {
e.sendError(msg.HeroID, "profanity", "message rejected")
return
}
e.mu.Lock()
defer e.mu.Unlock()
hm := e.movements[msg.HeroID]
if hm == nil || hm.Hero == nil {
e.sendError(msg.HeroID, "no_hero", "hero not active")
return
}
if hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
e.sendError(msg.HeroID, "not_in_meet", "not in hero meet")
return
}
if hm.Excursion.Phase != model.ExcursionPhaseHeroMeet {
e.sendError(msg.HeroID, "not_in_dialogue", "meet dialogue not active")
return
}
if !e.heroMeetAnySubscriberOnline(msg.HeroID, hm.Excursion.HeroMeetPartnerID) {
e.sendError(msg.HeroID, "offline", "cannot chat while offline")
return
}
cd := time.Duration(tuning.Get().HeroMeetMessageCooldownMs) * time.Millisecond
if cd <= 0 {
cd = time.Duration(tuning.DefaultValues().HeroMeetMessageCooldownMs) * time.Millisecond
}
now := time.Now()
if t := e.heroMeetLastMsg[msg.HeroID]; !t.IsZero() && now.Sub(t) < cd {
e.sendError(msg.HeroID, "rate_limited", "slow down")
return
}
e.heroMeetLastMsg[msg.HeroID] = now
pid := hm.Excursion.HeroMeetPartnerID
lo, hi := heroMeetOrderedPair(msg.HeroID, pid)
leader := e.movements[lo]
partner := e.movements[hi]
if leader == nil || partner == nil {
return
}
leader.Excursion.HeroMeetHadPlayerMessage = true
e.syncHeroMeetPartnerExcursion(leader, partner)
name := hm.Hero.Name
if e.adventureLog != nil {
line := model.AdventureLogLine{
Event: &model.AdventureLogEvent{
Code: model.LogPhraseHeroMeetPlayerSaid,
Args: map[string]any{"speaker": name, "text": text},
},
}
e.adventureLog(lo, line)
e.adventureLog(hi, line)
}
payload := model.HeroMeetLinePayload{FromHeroID: msg.HeroID, Kind: "player", Text: text}
if e.sender != nil {
e.sender.SendToHero(lo, "hero_meet_line", payload)
e.sender.SendToHero(hi, "hero_meet_line", payload)
}
}
func (e *Engine) handleHeroMeetEndConversation(msg IncomingMessage) {
e.mu.Lock()
defer e.mu.Unlock()
hm := e.movements[msg.HeroID]
if hm == nil || hm.Excursion.Kind != model.ExcursionKindHeroMeet || !hm.Excursion.Active() {
return
}
pid := hm.Excursion.HeroMeetPartnerID
if pid == 0 {
return
}
if !e.heroMeetAnySubscriberOnline(msg.HeroID, pid) {
return
}
lo, hi := heroMeetOrderedPair(msg.HeroID, pid)
e.EndHeroMeetPairLocked(lo, hi, time.Now(), "user_end")
}
func trimHeroMeetMessage(s string) string {
// trim ASCII whitespace; keep inner spaces
for len(s) > 0 && (s[0] == ' ' || s[0] == '\t' || s[0] == '\n' || s[0] == '\r') {
s = s[1:]
}
for len(s) > 0 && (s[len(s)-1] == ' ' || s[len(s)-1] == '\t' || s[len(s)-1] == '\n' || s[len(s)-1] == '\r') {
s = s[:len(s)-1]
}
return s
}