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autohero/backend/migrations/000027_gear_encounter_balan...

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SQL

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-- Nerf weapon primaries (15% base) and defense/mixed primaries (30% base); recompute denormalized primary_stat (§6.4, same M(rarity) and tol as 000012).
-- Runtime: global enemy encounter stat multiplier + unequipped-hero multiplier (see tuning / BuildEnemyInstanceForLevel).
WITH adjusted AS (
SELECT
g.id,
GREATEST(
1,
ROUND(
g.base_primary::numeric * (
CASE
WHEN g.slot = 'main_hand' THEN 0.85
WHEN g.stat_type::text IN ('defense', 'mixed') THEN 0.70
ELSE 1.0
END
)
)::integer
) AS new_base
FROM public.gear AS g
)
UPDATE public.gear AS g
SET
base_primary = a.new_base,
primary_stat = GREATEST(
1,
ROUND(
a.new_base::numeric
* POWER(1.1, GREATEST(0, g.ilvl - 1))
* (CASE g.rarity::text
WHEN 'common' THEN 1.0
WHEN 'uncommon' THEN 1.0877573
WHEN 'rare' THEN 1.1832160
WHEN 'epic' THEN 1.2870518
WHEN 'legendary' THEN 1.40
ELSE 1.0
END)
* (0.92::numeric + (mod(g.id, 24)::numeric / 23.0) * 0.23)
)::integer
)
FROM adjusted AS a
WHERE g.id = a.id;
UPDATE public.runtime_config
SET
payload = payload || jsonb_build_object(
'enemyEncounterStatMultiplier', 1.2,
'enemyStatMultiplierVsUnequippedHero', 0.85
),
updated_at = now()
WHERE id = true;