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187 lines
4.8 KiB
Go
187 lines
4.8 KiB
Go
package model
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import (
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"fmt"
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"time"
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)
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// FreeBuffActivationsPerPeriod is the legacy shared limit. Kept for backward compatibility.
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const FreeBuffActivationsPerPeriod = 2
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// BuffFreeChargesPerType defines the per-buff free charge limits per 24h window.
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var BuffFreeChargesPerType = map[BuffType]int{
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BuffRush: 3,
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BuffRage: 2,
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BuffShield: 2,
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BuffLuck: 1,
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BuffResurrection: 1,
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BuffHeal: 3,
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BuffPowerPotion: 1,
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BuffWarCry: 2,
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}
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// ApplyBuffQuotaRollover refills free buff charges when the 24h window has passed.
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// Returns true if the hero was mutated (caller may persist).
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// Deprecated: kept for backward compat with the shared counter. New code should
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// use GetBuffCharges / ConsumeBuffCharge which handle rollover inline.
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func (h *Hero) ApplyBuffQuotaRollover(now time.Time) bool {
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if h.SubscriptionActive {
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return false
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}
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if h.BuffQuotaPeriodEnd == nil {
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return false
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}
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changed := false
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for now.After(*h.BuffQuotaPeriodEnd) {
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h.BuffFreeChargesRemaining = FreeBuffActivationsPerPeriod
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next := h.BuffQuotaPeriodEnd.Add(24 * time.Hour)
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h.BuffQuotaPeriodEnd = &next
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changed = true
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}
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return changed
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}
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// GetBuffCharges returns the current charge state for a specific buff type,
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// rolling over the 24h window if expired.
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func (h *Hero) GetBuffCharges(bt BuffType, now time.Time) BuffChargeState {
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if h.BuffCharges == nil {
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h.BuffCharges = make(map[string]BuffChargeState)
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}
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maxCharges := BuffFreeChargesPerType[bt]
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if maxCharges == 0 {
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maxCharges = FreeBuffActivationsPerPeriod // fallback
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}
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state, exists := h.BuffCharges[string(bt)]
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if !exists {
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// First access for this buff type — initialize with full charges.
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pe := now.Add(24 * time.Hour)
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state = BuffChargeState{
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Remaining: maxCharges,
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PeriodEnd: &pe,
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}
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h.BuffCharges[string(bt)] = state
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return state
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}
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// Roll over if the period has expired.
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if state.PeriodEnd != nil && now.After(*state.PeriodEnd) {
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for state.PeriodEnd != nil && now.After(*state.PeriodEnd) {
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next := state.PeriodEnd.Add(24 * time.Hour)
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state.PeriodEnd = &next
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}
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state.Remaining = maxCharges
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h.BuffCharges[string(bt)] = state
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}
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return state
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}
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// ConsumeBuffCharge decrements one free charge for the specific buff type.
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// Returns an error if no charges remain.
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func (h *Hero) ConsumeBuffCharge(bt BuffType, now time.Time) error {
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state := h.GetBuffCharges(bt, now)
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if state.Remaining <= 0 {
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periodStr := "unknown"
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if state.PeriodEnd != nil {
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periodStr = state.PeriodEnd.Format(time.RFC3339)
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}
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return fmt.Errorf(
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"no free %s charges left; next refresh at %s",
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string(bt), periodStr,
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)
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}
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state.Remaining--
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h.BuffCharges[string(bt)] = state
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// Keep legacy counter roughly in sync.
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h.BuffFreeChargesRemaining--
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if h.BuffFreeChargesRemaining < 0 {
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h.BuffFreeChargesRemaining = 0
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}
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return nil
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}
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// RefundBuffCharge increments one charge back for the specific buff type.
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func (h *Hero) RefundBuffCharge(bt BuffType) {
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if h.BuffCharges == nil {
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return
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}
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state, exists := h.BuffCharges[string(bt)]
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if !exists {
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return
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}
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maxCharges := BuffFreeChargesPerType[bt]
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if maxCharges == 0 {
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maxCharges = FreeBuffActivationsPerPeriod
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}
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state.Remaining++
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if state.Remaining > maxCharges {
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state.Remaining = maxCharges
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}
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h.BuffCharges[string(bt)] = state
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// Keep legacy counter roughly in sync.
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h.BuffFreeChargesRemaining++
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}
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// ResetBuffCharges resets charges to max. If bt is nil, resets ALL buff types.
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// If bt is non-nil, resets only that buff type.
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func (h *Hero) ResetBuffCharges(bt *BuffType, now time.Time) {
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if h.BuffCharges == nil {
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h.BuffCharges = make(map[string]BuffChargeState)
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}
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pe := now.Add(24 * time.Hour)
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if bt != nil {
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maxCharges := BuffFreeChargesPerType[*bt]
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if maxCharges == 0 {
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maxCharges = FreeBuffActivationsPerPeriod
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}
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h.BuffCharges[string(*bt)] = BuffChargeState{
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Remaining: maxCharges,
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PeriodEnd: &pe,
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}
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return
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}
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// Reset ALL buff types.
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for buffType, maxCharges := range BuffFreeChargesPerType {
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h.BuffCharges[string(buffType)] = BuffChargeState{
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Remaining: maxCharges,
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PeriodEnd: &pe,
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}
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}
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// Also reset legacy counter.
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h.BuffFreeChargesRemaining = FreeBuffActivationsPerPeriod
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h.BuffQuotaPeriodEnd = &pe
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}
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// EnsureBuffChargesPopulated initializes BuffCharges for all buff types if the map
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// is empty. Returns true if the map was freshly populated (caller should persist).
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func (h *Hero) EnsureBuffChargesPopulated(now time.Time) bool {
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if h.BuffCharges == nil {
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h.BuffCharges = make(map[string]BuffChargeState)
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}
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if len(h.BuffCharges) == 0 {
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pe := now.Add(24 * time.Hour)
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if h.BuffQuotaPeriodEnd != nil {
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pe = *h.BuffQuotaPeriodEnd
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}
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for bt, maxCharges := range BuffFreeChargesPerType {
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h.BuffCharges[string(bt)] = BuffChargeState{
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Remaining: maxCharges,
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PeriodEnd: &pe,
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}
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}
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return true
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}
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return false
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}
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