You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

187 lines
4.8 KiB
Go

package model
import (
"fmt"
"time"
)
// FreeBuffActivationsPerPeriod is the legacy shared limit. Kept for backward compatibility.
const FreeBuffActivationsPerPeriod = 2
// BuffFreeChargesPerType defines the per-buff free charge limits per 24h window.
var BuffFreeChargesPerType = map[BuffType]int{
BuffRush: 3,
BuffRage: 2,
BuffShield: 2,
BuffLuck: 1,
BuffResurrection: 1,
BuffHeal: 3,
BuffPowerPotion: 1,
BuffWarCry: 2,
}
// ApplyBuffQuotaRollover refills free buff charges when the 24h window has passed.
// Returns true if the hero was mutated (caller may persist).
// Deprecated: kept for backward compat with the shared counter. New code should
// use GetBuffCharges / ConsumeBuffCharge which handle rollover inline.
func (h *Hero) ApplyBuffQuotaRollover(now time.Time) bool {
if h.SubscriptionActive {
return false
}
if h.BuffQuotaPeriodEnd == nil {
return false
}
changed := false
for now.After(*h.BuffQuotaPeriodEnd) {
h.BuffFreeChargesRemaining = FreeBuffActivationsPerPeriod
next := h.BuffQuotaPeriodEnd.Add(24 * time.Hour)
h.BuffQuotaPeriodEnd = &next
changed = true
}
return changed
}
// GetBuffCharges returns the current charge state for a specific buff type,
// rolling over the 24h window if expired.
func (h *Hero) GetBuffCharges(bt BuffType, now time.Time) BuffChargeState {
if h.BuffCharges == nil {
h.BuffCharges = make(map[string]BuffChargeState)
}
maxCharges := BuffFreeChargesPerType[bt]
if maxCharges == 0 {
maxCharges = FreeBuffActivationsPerPeriod // fallback
}
state, exists := h.BuffCharges[string(bt)]
if !exists {
// First access for this buff type — initialize with full charges.
pe := now.Add(24 * time.Hour)
state = BuffChargeState{
Remaining: maxCharges,
PeriodEnd: &pe,
}
h.BuffCharges[string(bt)] = state
return state
}
// Roll over if the period has expired.
if state.PeriodEnd != nil && now.After(*state.PeriodEnd) {
for state.PeriodEnd != nil && now.After(*state.PeriodEnd) {
next := state.PeriodEnd.Add(24 * time.Hour)
state.PeriodEnd = &next
}
state.Remaining = maxCharges
h.BuffCharges[string(bt)] = state
}
return state
}
// ConsumeBuffCharge decrements one free charge for the specific buff type.
// Returns an error if no charges remain.
func (h *Hero) ConsumeBuffCharge(bt BuffType, now time.Time) error {
state := h.GetBuffCharges(bt, now)
if state.Remaining <= 0 {
periodStr := "unknown"
if state.PeriodEnd != nil {
periodStr = state.PeriodEnd.Format(time.RFC3339)
}
return fmt.Errorf(
"no free %s charges left; next refresh at %s",
string(bt), periodStr,
)
}
state.Remaining--
h.BuffCharges[string(bt)] = state
// Keep legacy counter roughly in sync.
h.BuffFreeChargesRemaining--
if h.BuffFreeChargesRemaining < 0 {
h.BuffFreeChargesRemaining = 0
}
return nil
}
// RefundBuffCharge increments one charge back for the specific buff type.
func (h *Hero) RefundBuffCharge(bt BuffType) {
if h.BuffCharges == nil {
return
}
state, exists := h.BuffCharges[string(bt)]
if !exists {
return
}
maxCharges := BuffFreeChargesPerType[bt]
if maxCharges == 0 {
maxCharges = FreeBuffActivationsPerPeriod
}
state.Remaining++
if state.Remaining > maxCharges {
state.Remaining = maxCharges
}
h.BuffCharges[string(bt)] = state
// Keep legacy counter roughly in sync.
h.BuffFreeChargesRemaining++
}
// ResetBuffCharges resets charges to max. If bt is nil, resets ALL buff types.
// If bt is non-nil, resets only that buff type.
func (h *Hero) ResetBuffCharges(bt *BuffType, now time.Time) {
if h.BuffCharges == nil {
h.BuffCharges = make(map[string]BuffChargeState)
}
pe := now.Add(24 * time.Hour)
if bt != nil {
maxCharges := BuffFreeChargesPerType[*bt]
if maxCharges == 0 {
maxCharges = FreeBuffActivationsPerPeriod
}
h.BuffCharges[string(*bt)] = BuffChargeState{
Remaining: maxCharges,
PeriodEnd: &pe,
}
return
}
// Reset ALL buff types.
for buffType, maxCharges := range BuffFreeChargesPerType {
h.BuffCharges[string(buffType)] = BuffChargeState{
Remaining: maxCharges,
PeriodEnd: &pe,
}
}
// Also reset legacy counter.
h.BuffFreeChargesRemaining = FreeBuffActivationsPerPeriod
h.BuffQuotaPeriodEnd = &pe
}
// EnsureBuffChargesPopulated initializes BuffCharges for all buff types if the map
// is empty. Returns true if the map was freshly populated (caller should persist).
func (h *Hero) EnsureBuffChargesPopulated(now time.Time) bool {
if h.BuffCharges == nil {
h.BuffCharges = make(map[string]BuffChargeState)
}
if len(h.BuffCharges) == 0 {
pe := now.Add(24 * time.Hour)
if h.BuffQuotaPeriodEnd != nil {
pe = *h.BuffQuotaPeriodEnd
}
for bt, maxCharges := range BuffFreeChargesPerType {
h.BuffCharges[string(bt)] = BuffChargeState{
Remaining: maxCharges,
PeriodEnd: &pe,
}
}
return true
}
return false
}