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1692 lines
51 KiB
Go
1692 lines
51 KiB
Go
package handler
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import (
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"context"
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"encoding/json"
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"errors"
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"log/slog"
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"math/rand"
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"net/http"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/go-chi/chi/v5"
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"github.com/denisovdennis/autohero/internal/changelog"
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"github.com/denisovdennis/autohero/internal/game"
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"github.com/denisovdennis/autohero/internal/model"
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"github.com/denisovdennis/autohero/internal/storage"
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"github.com/denisovdennis/autohero/internal/tuning"
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"github.com/denisovdennis/autohero/internal/version"
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"github.com/denisovdennis/autohero/internal/world"
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)
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type GameHandler struct {
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engine *game.Engine
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store *storage.HeroStore
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logStore *storage.LogStore
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digestStore *storage.OfflineDigestStore
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hub *Hub
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questStore *storage.QuestStore
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gearStore *storage.GearStore
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achievementStore *storage.AchievementStore
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taskStore *storage.DailyTaskStore
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logger *slog.Logger
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world *world.Service
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lootMu sync.RWMutex
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lootCache map[int64][]model.LootHistory // keyed by hero ID
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serverStartedAt time.Time
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encounterMu sync.Mutex
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lastCombatEncounterAt map[int64]time.Time // per-hero; in-memory only
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}
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type encounterEnemyResponse struct {
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ID int64 `json:"id"`
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Name string `json:"name"`
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Level int `json:"level,omitempty"`
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HP int `json:"hp"`
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MaxHP int `json:"maxHp"`
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Attack int `json:"attack"`
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Defense int `json:"defense"`
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Speed float64 `json:"speed"`
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EnemyType string `json:"enemyType"` // slug (enemies.type)
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}
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func NewGameHandler(engine *game.Engine, store *storage.HeroStore, logStore *storage.LogStore, digestStore *storage.OfflineDigestStore, worldSvc *world.Service, logger *slog.Logger, serverStartedAt time.Time, questStore *storage.QuestStore, gearStore *storage.GearStore, achievementStore *storage.AchievementStore, taskStore *storage.DailyTaskStore, hub *Hub) *GameHandler {
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h := &GameHandler{
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engine: engine,
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store: store,
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logStore: logStore,
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digestStore: digestStore,
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hub: hub,
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questStore: questStore,
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gearStore: gearStore,
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achievementStore: achievementStore,
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taskStore: taskStore,
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logger: logger,
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world: worldSvc,
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lootCache: make(map[int64][]model.LootHistory),
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serverStartedAt: serverStartedAt,
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lastCombatEncounterAt: make(map[int64]time.Time),
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}
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engine.SetOnEnemyDeath(h.onEnemyDeath)
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return h
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}
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// addLogLine is a fire-and-forget helper that writes an adventure log entry and mirrors it to the client via WS.
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func (h *GameHandler) addLogLine(heroID int64, line model.AdventureLogLine) {
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if h.logStore == nil {
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return
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}
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ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
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defer cancel()
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if err := h.logStore.Add(ctx, heroID, line); err != nil {
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h.logger.Warn("failed to write adventure log", "hero_id", heroID, "error", err)
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return
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}
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if h.hub != nil {
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h.hub.SendToHero(heroID, "adventure_log_line", line)
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}
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}
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// onEnemyDeath is called by the engine when an enemy is defeated.
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// Delegates to processVictoryRewards for canonical reward logic.
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func (h *GameHandler) onEnemyDeath(hero *model.Hero, enemy *model.Enemy, now time.Time) []model.LootDrop {
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return h.processVictoryRewards(hero, enemy, now)
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}
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// processVictoryRewards is the single source of truth for post-kill rewards.
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// It awards XP, generates loot (gold/equipment via GenerateLoot + tuning; no separate
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// enemy.GoldReward add), processes equipment drops (auto-equip, else stash up to
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// MaxInventorySlots, else discard + adventure log), runs the level-up loop,
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// sets hero state to walking, and records loot history.
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// Returns the drops for API response building.
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func (h *GameHandler) processVictoryRewards(hero *model.Hero, enemy *model.Enemy, now time.Time) []model.LootDrop {
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h.lootMu.Lock()
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defer h.lootMu.Unlock()
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return game.ApplyVictoryRewards(hero, enemy, now, game.VictoryRewardDeps{
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GearStore: h.gearStore,
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QuestProgressor: h.questStore,
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AchievementCheck: h.achievementStore,
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TaskProgressor: h.taskStore,
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LogWriter: h.addLogLine,
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InTown: func(ctx context.Context, posX, posY float64) bool {
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return h.isHeroInTown(ctx, posX, posY)
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},
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LootRecorder: func(entry model.LootHistory) {
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h.lootCache[hero.ID] = append(h.lootCache[hero.ID], entry)
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lootHistoryLimit := int(tuning.Get().LootHistoryLimit)
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if lootHistoryLimit < 1 {
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lootHistoryLimit = int(tuning.DefaultValues().LootHistoryLimit)
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}
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if len(h.lootCache[hero.ID]) > lootHistoryLimit {
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h.lootCache[hero.ID] = h.lootCache[hero.ID][len(h.lootCache[hero.ID])-lootHistoryLimit:]
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}
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},
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Logger: h.logger,
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})
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}
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// resolveTelegramID extracts the Telegram user ID from auth context,
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// falling back to a "telegramId" query param for dev mode (when auth middleware is disabled).
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// On localhost, defaults to telegram_id=1 when no ID is provided.
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func resolveTelegramID(r *http.Request) (int64, bool) {
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if id, ok := TelegramIDFromContext(r.Context()); ok {
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return id, true
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}
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// Dev fallback: accept telegramId query param.
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idStr := r.URL.Query().Get("telegramId")
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if idStr != "" {
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id, err := strconv.ParseInt(idStr, 10, 64)
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if err == nil {
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return id, true
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}
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}
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// Localhost fallback: default to telegram_id 1 for testing.
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host := r.Host
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if strings.HasPrefix(host, "localhost") || strings.HasPrefix(host, "127.0.0.1") || strings.HasPrefix(host, "192.168.0.53") {
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return 1, true
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}
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return 0, false
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}
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// GetHero returns the current hero state.
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// GET /api/v1/hero
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func (h *GameHandler) GetHero(w http.ResponseWriter, r *http.Request) {
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telegramID, ok := resolveTelegramID(r)
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if !ok {
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writeJSON(w, http.StatusBadRequest, map[string]string{
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"error": "missing telegramId",
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})
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return
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}
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hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
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if err != nil {
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h.logger.Error("failed to get hero", "telegram_id", telegramID, "error", err)
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writeJSON(w, http.StatusInternalServerError, map[string]string{
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"error": "failed to load hero",
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})
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return
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}
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if hero == nil {
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writeJSON(w, http.StatusNotFound, map[string]string{
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"error": "hero not found",
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})
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return
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}
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now := time.Now()
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needsSave := false
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if h.engine == nil || !h.engine.IsTimePaused() {
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needsSave = hero.EnsureBuffChargesPopulated(now)
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if hero.ApplyBuffQuotaRollover(now) {
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needsSave = true
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}
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}
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if needsSave {
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if err := h.store.Save(r.Context(), hero); err != nil {
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h.logger.Warn("failed to persist buff charges init/rollover", "hero_id", hero.ID, "error", err)
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}
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}
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if h.engine != nil && !h.engine.IsTimePaused() && h.engine.MergeResidentHeroState(hero) {
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if err := h.store.Save(r.Context(), hero); err != nil {
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h.logger.Warn("failed to persist engine-merged hero on get", "hero_id", hero.ID, "error", err)
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}
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}
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hero.RefreshDerivedCombatStats(now)
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writeHeroJSON(w, http.StatusOK, hero)
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}
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// ActivateBuff activates a buff on the hero.
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// POST /api/v1/hero/buff/{buffType}
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func (h *GameHandler) ActivateBuff(w http.ResponseWriter, r *http.Request) {
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buffTypeStr := chi.URLParam(r, "buffType")
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bt, ok := model.ValidBuffType(buffTypeStr)
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if !ok {
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h.logger.Warn("invalid buff type requested", "buff_type", buffTypeStr)
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writeJSON(w, http.StatusBadRequest, map[string]string{
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"error": "invalid buff type: " + buffTypeStr,
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})
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return
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}
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telegramID, ok := resolveTelegramID(r)
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if !ok {
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h.logger.Warn("buff request missing telegramId", "buff_type", buffTypeStr)
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writeJSON(w, http.StatusBadRequest, map[string]string{
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"error": "missing telegramId",
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})
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return
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}
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hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
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if err != nil {
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h.logger.Error("failed to get hero for buff", "telegram_id", telegramID, "error", err)
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writeJSON(w, http.StatusInternalServerError, map[string]string{
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"error": "failed to load hero",
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})
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return
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}
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if hero == nil {
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writeJSON(w, http.StatusNotFound, map[string]string{
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"error": "hero not found",
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})
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return
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}
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now := time.Now()
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hero.EnsureBuffChargesPopulated(now)
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if err := consumeFreeBuffCharge(hero, bt, now); err != nil {
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writeJSON(w, http.StatusForbidden, map[string]string{
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"error": err.Error(),
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})
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return
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}
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ab := game.ApplyBuff(hero, bt, now)
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if ab == nil {
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refundFreeBuffCharge(hero, bt)
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h.logger.Error("ApplyBuff returned nil", "hero_id", hero.ID, "buff_type", bt)
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writeJSON(w, http.StatusInternalServerError, map[string]string{
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"error": "failed to apply buff",
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})
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return
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}
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if err := h.store.Save(r.Context(), hero); err != nil {
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h.logger.Error("failed to save hero after buff", "hero_id", hero.ID, "error", err)
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writeJSON(w, http.StatusInternalServerError, map[string]string{
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"error": "failed to save hero",
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})
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return
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}
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h.logger.Info("buff activated",
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"hero_id", hero.ID,
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"buff", bt,
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"expires_at", ab.ExpiresAt,
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)
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h.addLogLine(hero.ID, model.AdventureLogLine{
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Event: &model.AdventureLogEvent{
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Code: model.LogPhraseBuffActivated,
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Args: map[string]any{"buffType": string(bt)},
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},
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})
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// Daily/weekly task progress: use_buff.
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if h.taskStore != nil {
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taskCtx, taskCancel := context.WithTimeout(context.Background(), 2*time.Second)
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defer taskCancel()
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_ = h.taskStore.EnsureHeroTasks(taskCtx, hero.ID, now)
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if err := h.taskStore.IncrementTaskProgress(taskCtx, hero.ID, "use_buff", 1); err != nil {
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h.logger.Warn("task use_buff progress failed", "hero_id", hero.ID, "error", err)
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}
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}
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hero.RefreshDerivedCombatStats(now)
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model.AttachDebuffCatalogForClient(hero)
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writeJSON(w, http.StatusOK, map[string]any{
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"buff": ab,
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"heroBuffs": hero.Buffs,
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"hero": hero,
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})
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}
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// ReviveHero revives an effectively dead hero (StateDead or HP <= 0) with base HP.
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// POST /api/v1/hero/revive
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func (h *GameHandler) ReviveHero(w http.ResponseWriter, r *http.Request) {
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telegramID, ok := resolveTelegramID(r)
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if !ok {
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writeJSON(w, http.StatusBadRequest, map[string]string{
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"error": "missing telegramId",
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})
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return
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}
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hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
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if err != nil {
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h.logger.Error("failed to get hero for revive", "telegram_id", telegramID, "error", err)
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writeJSON(w, http.StatusInternalServerError, map[string]string{
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"error": "failed to load hero",
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})
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return
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}
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if hero == nil {
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writeJSON(w, http.StatusNotFound, map[string]string{
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"error": "hero not found",
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})
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return
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}
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if hero.State != model.StateDead && hero.HP > 0 {
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writeJSON(w, http.StatusBadRequest, map[string]string{
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"error": "hero is alive (state is not dead and hp > 0)",
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})
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return
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}
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if !hero.SubscriptionActive && hero.ReviveCount >= 2 {
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writeJSON(w, http.StatusForbidden, map[string]string{
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"error": "free revive limit reached (subscribe for unlimited revives)",
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})
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return
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}
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// Track death stats (the hero is dead, this is the first time we process it server-side).
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hero.TotalDeaths++
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hero.KillsSinceDeath = 0
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hero.HP = int(float64(hero.MaxHP) * tuning.Get().ReviveHpPercent)
|
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if hero.HP < 1 {
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hero.HP = 1
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}
|
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hero.State = model.StateWalking
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now := time.Now()
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hero.Buffs = model.RemoveBuffType(hero.Buffs, model.BuffResurrection)
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hero.Debuffs = nil
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hero.ReviveCount++
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if err := h.store.Save(r.Context(), hero); err != nil {
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h.logger.Error("failed to save hero after revive", "hero_id", hero.ID, "error", err)
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writeJSON(w, http.StatusInternalServerError, map[string]string{
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"error": "failed to save hero",
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})
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return
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}
|
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|
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h.logger.Info("hero revived", "hero_id", hero.ID, "hp", hero.HP)
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h.addLogLine(hero.ID, model.AdventureLogLine{Event: &model.AdventureLogEvent{Code: model.LogPhraseHeroRevived}})
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hero.RefreshDerivedCombatStats(now)
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writeHeroJSON(w, http.StatusOK, hero)
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}
|
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|
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// RequestEncounter picks a backend-generated enemy for the hero's current level.
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// POST /api/v1/hero/encounter
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func (h *GameHandler) RequestEncounter(w http.ResponseWriter, r *http.Request) {
|
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telegramID, ok := resolveTelegramID(r)
|
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if !ok {
|
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writeJSON(w, http.StatusBadRequest, map[string]string{
|
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"error": "missing telegramId",
|
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})
|
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return
|
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}
|
|
|
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hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
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if err != nil {
|
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h.logger.Error("failed to get hero for encounter", "telegram_id", telegramID, "error", err)
|
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writeJSON(w, http.StatusInternalServerError, map[string]string{
|
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"error": "failed to load hero",
|
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})
|
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return
|
|
}
|
|
if hero == nil {
|
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writeJSON(w, http.StatusNotFound, map[string]string{
|
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"error": "hero not found",
|
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})
|
|
return
|
|
}
|
|
if hero.State == model.StateDead || hero.HP <= 0 {
|
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writeJSON(w, http.StatusBadRequest, map[string]string{
|
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"error": "hero is dead",
|
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})
|
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return
|
|
}
|
|
|
|
// Check if hero is inside a town (no combat in towns)
|
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posX := hero.PositionX
|
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posY := hero.PositionY
|
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if px := r.URL.Query().Get("posX"); px != "" {
|
|
if v, err := strconv.ParseFloat(px, 64); err == nil {
|
|
posX = v
|
|
}
|
|
}
|
|
if py := r.URL.Query().Get("posY"); py != "" {
|
|
if v, err := strconv.ParseFloat(py, 64); err == nil {
|
|
posY = v
|
|
}
|
|
}
|
|
if h.isHeroInTown(r.Context(), posX, posY) {
|
|
writeJSON(w, http.StatusOK, map[string]string{
|
|
"type": "no_encounter",
|
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"reason": "in_town",
|
|
})
|
|
return
|
|
}
|
|
|
|
now := time.Now()
|
|
cfg := tuning.Get()
|
|
h.encounterMu.Lock()
|
|
if t, ok := h.lastCombatEncounterAt[hero.ID]; ok && now.Sub(t) < time.Duration(cfg.RESTEncounterCooldownMs)*time.Millisecond {
|
|
h.encounterMu.Unlock()
|
|
writeJSON(w, http.StatusOK, map[string]string{
|
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"type": "no_encounter",
|
|
"reason": "cooldown",
|
|
})
|
|
return
|
|
}
|
|
h.encounterMu.Unlock()
|
|
|
|
// 10% chance to encounter a wandering NPC instead of an enemy.
|
|
if rand.Float64() < cfg.RESTEncounterNPCChance {
|
|
cost := game.WanderingMerchantCost(hero.Level)
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{Event: &model.AdventureLogEvent{Code: model.LogPhraseWanderingMerchant}})
|
|
h.encounterMu.Lock()
|
|
h.lastCombatEncounterAt[hero.ID] = now
|
|
h.encounterMu.Unlock()
|
|
writeJSON(w, http.StatusOK, model.NPCEventResponse{
|
|
Type: "npc_event",
|
|
NPC: model.NPCEventNPC{
|
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Name: "Wandering Merchant",
|
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NameKey: model.WanderingMerchantNPCKey,
|
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Role: "alms",
|
|
},
|
|
Cost: cost,
|
|
Reward: "random_equipment",
|
|
})
|
|
return
|
|
}
|
|
|
|
enemy := pickEnemyForLevel(hero.Level)
|
|
h.encounterMu.Lock()
|
|
h.lastCombatEncounterAt[hero.ID] = now
|
|
h.encounterMu.Unlock()
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{
|
|
Event: &model.AdventureLogEvent{
|
|
Code: model.LogPhraseEncounteredEnemy,
|
|
Args: map[string]any{"enemyType": enemy.Slug},
|
|
},
|
|
})
|
|
writeJSON(w, http.StatusOK, encounterEnemyResponse{
|
|
ID: time.Now().UnixNano(),
|
|
Name: enemy.Name,
|
|
Level: enemy.Level,
|
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HP: enemy.MaxHP,
|
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MaxHP: enemy.MaxHP,
|
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Attack: enemy.Attack,
|
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Defense: enemy.Defense,
|
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Speed: enemy.Speed,
|
|
EnemyType: enemy.Slug,
|
|
})
|
|
}
|
|
|
|
// isHeroInTown checks if the position is within any town's radius.
|
|
func (h *GameHandler) isHeroInTown(ctx context.Context, posX, posY float64) bool {
|
|
towns, err := h.questStore.ListTowns(ctx)
|
|
if err != nil || len(towns) == 0 {
|
|
return false
|
|
}
|
|
for _, t := range towns {
|
|
dx := posX - t.WorldX
|
|
dy := posY - t.WorldY
|
|
if dx*dx+dy*dy <= t.Radius*t.Radius {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// pickEnemyForLevel delegates to the canonical implementation in the game package.
|
|
func pickEnemyForLevel(level int) model.Enemy {
|
|
return game.PickEnemyForLevel(level)
|
|
}
|
|
|
|
// tryAutoEquipGear uses the in-memory combat rating comparison to decide whether
|
|
// to equip a new gear item. If it clears the runtime-configured improvement threshold, equips it
|
|
// (persisting to DB if gearStore is available). Returns true if equipped.
|
|
func (h *GameHandler) tryAutoEquipGear(hero *model.Hero, item *model.GearItem, now time.Time) bool {
|
|
hero.EnsureGearMap()
|
|
slot := item.Slot
|
|
var prev *model.GearItem
|
|
if hero.Gear != nil {
|
|
prev = hero.Gear[slot]
|
|
}
|
|
if !game.TryAutoEquipInMemory(hero, item, now) {
|
|
return false
|
|
}
|
|
err := h.persistGearEquip(hero.ID, item)
|
|
if err != nil {
|
|
if prev == nil {
|
|
delete(hero.Gear, slot)
|
|
} else {
|
|
hero.Gear[slot] = prev
|
|
}
|
|
hero.RefreshDerivedCombatStats(now)
|
|
if errors.Is(err, storage.ErrInventoryFull) {
|
|
h.logger.Warn("persist gear equip skipped: inventory full (free a slot to swap)",
|
|
"hero_id", hero.ID, "slot", item.Slot)
|
|
} else {
|
|
h.logger.Warn("failed to persist gear equip", "hero_id", hero.ID, "slot", item.Slot, "error", err)
|
|
}
|
|
return false
|
|
}
|
|
if prev != nil && prev.ID != item.ID {
|
|
hero.EnsureInventorySlice()
|
|
hero.Inventory = append(hero.Inventory, prev)
|
|
}
|
|
return true
|
|
}
|
|
|
|
// persistGearEquip saves the equip to the hero_gear table if gearStore is available.
|
|
func (h *GameHandler) persistGearEquip(heroID int64, item *model.GearItem) error {
|
|
if h.gearStore == nil || item.ID == 0 {
|
|
return nil
|
|
}
|
|
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
|
|
defer cancel()
|
|
return h.gearStore.EquipItem(ctx, heroID, item.Slot, item.ID)
|
|
}
|
|
|
|
// pickEnemyByType returns a scaled enemy instance for loot/XP rewards matching encounter stats.
|
|
func pickEnemyByType(level int, slug string) (model.Enemy, bool) {
|
|
tmpl, ok := model.EnemyBySlug(slug)
|
|
if !ok {
|
|
return model.Enemy{}, false
|
|
}
|
|
return game.ScaleEnemyTemplate(tmpl, level), true
|
|
}
|
|
|
|
type victoryRequest struct {
|
|
EnemyType string `json:"enemyType"`
|
|
HeroHP int `json:"heroHp"`
|
|
PositionX float64 `json:"positionX"`
|
|
PositionY float64 `json:"positionY"`
|
|
}
|
|
|
|
type victoryDropJSON struct {
|
|
ItemType string `json:"itemType"`
|
|
ItemID int64 `json:"itemId,omitempty"`
|
|
ItemName string `json:"itemName,omitempty"`
|
|
Rarity string `json:"rarity"`
|
|
GoldAmount int64 `json:"goldAmount"`
|
|
}
|
|
|
|
type victoryResponse struct {
|
|
Hero *model.Hero `json:"hero"`
|
|
Drops []victoryDropJSON `json:"drops"`
|
|
}
|
|
|
|
// ReportVictory applies authoritative combat rewards after a client-resolved kill.
|
|
// POST /api/v1/hero/victory
|
|
// Hero HP after the fight is taken from the client and remains persisted across fights.
|
|
func (h *GameHandler) ReportVictory(w http.ResponseWriter, r *http.Request) {
|
|
if r.Header.Get("X-Allow-Legacy-Victory") != "1" {
|
|
writeJSON(w, http.StatusGone, map[string]string{
|
|
"error": "client-side victory flow removed; combat rewards are server-authoritative",
|
|
})
|
|
return
|
|
}
|
|
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
var req victoryRequest
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "invalid request body: " + err.Error(),
|
|
})
|
|
return
|
|
}
|
|
|
|
if req.EnemyType == "" {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "enemyType is required",
|
|
})
|
|
return
|
|
}
|
|
|
|
if _, ok := model.EnemyBySlug(req.EnemyType); !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "unknown enemyType: " + req.EnemyType,
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("failed to get hero for victory", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load hero",
|
|
})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{
|
|
"error": "hero not found",
|
|
})
|
|
return
|
|
}
|
|
if hero.State == model.StateDead || hero.HP <= 0 {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "hero is dead",
|
|
})
|
|
return
|
|
}
|
|
|
|
now := time.Now()
|
|
hpAfterFight := req.HeroHP
|
|
if hpAfterFight < 1 {
|
|
hpAfterFight = 1
|
|
}
|
|
if hpAfterFight > hero.MaxHP {
|
|
hpAfterFight = hero.MaxHP
|
|
}
|
|
if hpAfterFight > hero.HP {
|
|
h.logger.Warn("client reported HP higher than server HP, clamping",
|
|
"hero_id", hero.ID,
|
|
"client_hp", req.HeroHP,
|
|
"server_hp", hero.HP,
|
|
)
|
|
hpAfterFight = hero.HP
|
|
}
|
|
|
|
enemy, ok := pickEnemyByType(hero.Level, req.EnemyType)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "unknown enemyType: " + req.EnemyType,
|
|
})
|
|
return
|
|
}
|
|
|
|
drops := h.processVictoryRewards(hero, &enemy, now)
|
|
|
|
outDrops := make([]victoryDropJSON, 0, len(drops))
|
|
for _, drop := range drops {
|
|
outDrops = append(outDrops, victoryDropJSON{
|
|
ItemType: drop.ItemType,
|
|
ItemID: drop.ItemID,
|
|
ItemName: drop.ItemName,
|
|
Rarity: string(drop.Rarity),
|
|
GoldAmount: drop.GoldAmount,
|
|
})
|
|
}
|
|
|
|
// Level-up does NOT restore HP (spec §3.3). Always persist the post-fight HP.
|
|
hero.HP = hpAfterFight
|
|
hero.PositionX = req.PositionX
|
|
hero.PositionY = req.PositionY
|
|
|
|
// Update online status for shared world.
|
|
nowPtr := time.Now()
|
|
hero.LastOnlineAt = &nowPtr
|
|
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Error("failed to save hero after victory", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to save hero",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero.RefreshDerivedCombatStats(now)
|
|
model.AttachDebuffCatalogForClient(hero)
|
|
writeJSON(w, http.StatusOK, victoryResponse{
|
|
Hero: hero,
|
|
Drops: outDrops,
|
|
})
|
|
}
|
|
|
|
// offlineReport describes what happened while the hero was offline.
|
|
type offlineReport struct {
|
|
OfflineSeconds int `json:"offlineSeconds"`
|
|
MonstersKilled int `json:"monstersKilled"`
|
|
XPGained int64 `json:"xpGained"`
|
|
GoldGained int64 `json:"goldGained"`
|
|
LevelsGained int `json:"levelsGained"`
|
|
Deaths int `json:"deaths"`
|
|
Revives int `json:"revives"`
|
|
Loot []model.LootDrop `json:"loot"`
|
|
HPBefore int `json:"hpBefore"`
|
|
Message string `json:"message"`
|
|
}
|
|
|
|
// buildOfflineReportFromDigest builds the API payload from hero_offline_digest (cleared in InitHero).
|
|
func (h *GameHandler) buildOfflineReportFromDigest(hero *model.Hero, offlineDuration time.Duration, d storage.OfflineDigestRow) *offlineReport {
|
|
empty := d.MonstersKilled == 0 && d.XPGained == 0 && d.GoldGained == 0 && d.LevelsGained == 0 &&
|
|
d.Deaths == 0 && d.Revives == 0 && len(d.Loot) == 0
|
|
if empty {
|
|
if hero.State == model.StateDead {
|
|
return &offlineReport{
|
|
OfflineSeconds: int(offlineDuration.Seconds()),
|
|
HPBefore: hero.HP,
|
|
Message: "Your hero remains dead. Revive to continue progression.",
|
|
Loot: []model.LootDrop{},
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
report := &offlineReport{
|
|
OfflineSeconds: int(offlineDuration.Seconds()),
|
|
MonstersKilled: d.MonstersKilled,
|
|
XPGained: d.XPGained,
|
|
GoldGained: d.GoldGained,
|
|
LevelsGained: d.LevelsGained,
|
|
Deaths: d.Deaths,
|
|
Revives: d.Revives,
|
|
Loot: d.Loot,
|
|
HPBefore: hero.HP,
|
|
}
|
|
if report.Loot == nil {
|
|
report.Loot = []model.LootDrop{}
|
|
}
|
|
|
|
if hero.State == model.StateDead {
|
|
report.Message = "Your hero died while offline. Revive to continue progression."
|
|
} else if d.MonstersKilled > 0 || d.XPGained > 0 || d.GoldGained > 0 {
|
|
report.Message = "Your hero fought while you were away!"
|
|
} else if d.Deaths > 0 || d.Revives > 0 {
|
|
report.Message = "Your hero had a rough time while you were away!"
|
|
} else {
|
|
report.Message = "Your hero rested while you were away."
|
|
}
|
|
return report
|
|
}
|
|
|
|
// catchUpOfflineGap simulates the gap between hero.UpdatedAt and serverStartedAt.
|
|
// This covers the period when the server was down and the offline simulator wasn't running.
|
|
// Returns true if any simulation was performed.
|
|
func (h *GameHandler) catchUpOfflineGap(ctx context.Context, hero *model.Hero) bool {
|
|
if h.engine != nil && h.engine.IsTimePaused() {
|
|
return false
|
|
}
|
|
// Engine already advanced this hero since process start; do not run batch SimulateOneFight (second combat path).
|
|
if h.engine != nil && h.engine.HeroHasActiveMovement(hero.ID) {
|
|
return false
|
|
}
|
|
gapDuration := h.serverStartedAt.Sub(hero.UpdatedAt)
|
|
if gapDuration < 30*time.Second {
|
|
return false
|
|
}
|
|
|
|
// Cap at 8 hours.
|
|
if gapDuration > 8*time.Hour {
|
|
gapDuration = 8 * time.Hour
|
|
}
|
|
|
|
var rg *game.RoadGraph
|
|
if h.engine != nil {
|
|
rg = h.engine.RoadGraph()
|
|
}
|
|
sim := game.NewOfflineSimulator(h.store, h.logStore, h.questStore, rg, h.logger, nil, nil).
|
|
WithRewardStores(h.gearStore, h.achievementStore, h.taskStore).
|
|
WithDigestStore(h.digestStore)
|
|
if h.engine != nil {
|
|
sim.WithCombatTickRate(h.engine.TickRate())
|
|
}
|
|
before := hero.UpdatedAt
|
|
if err := sim.SimulateHeroAt(ctx, hero, h.serverStartedAt, false); err != nil {
|
|
h.logger.Error("catch-up sim failed", "hero_id", hero.ID, "error", err)
|
|
return false
|
|
}
|
|
return hero.UpdatedAt.After(before)
|
|
}
|
|
|
|
// InitHero returns the hero for the given Telegram user, creating one with defaults if needed.
|
|
// Also simulates offline progress based on time since last update.
|
|
// GET /api/v1/hero/init
|
|
func (h *GameHandler) InitHero(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("failed to init hero", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to init hero",
|
|
})
|
|
return
|
|
}
|
|
|
|
if hero == nil {
|
|
townsWithNPCs := h.buildTownsWithNPCs(r.Context())
|
|
pCost, hCost := tuning.EffectiveNPCShopCosts()
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"hero": nil,
|
|
"needsName": true,
|
|
"offlineReport": nil,
|
|
"mapRef": h.world.RefForLevel(1),
|
|
"towns": townsWithNPCs,
|
|
"npcCostPotion": pCost,
|
|
"npcCostHeal": hCost,
|
|
"serverVersion": version.Version,
|
|
"showChangelog": false,
|
|
"changelog": nil,
|
|
})
|
|
return
|
|
}
|
|
|
|
hero.XPToNext = model.XPToNextLevel(hero.Level)
|
|
|
|
now := time.Now()
|
|
simFrozen := h.engine != nil && h.engine.IsTimePaused()
|
|
if !simFrozen {
|
|
chargesInit := hero.EnsureBuffChargesPopulated(now)
|
|
quotaRolled := hero.ApplyBuffQuotaRollover(now)
|
|
if chargesInit || quotaRolled {
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Warn("failed to persist buff charges init/rollover", "hero_id", hero.ID, "error", err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Resident heroes: single source of truth is the Engine (same ticks as WS observers).
|
|
if h.engine != nil && !simFrozen && h.engine.MergeResidentHeroState(hero) {
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Warn("failed to persist engine-merged hero on init", "hero_id", hero.ID, "error", err)
|
|
}
|
|
}
|
|
|
|
// Catch-up simulation: cover the gap between hero.UpdatedAt and serverStartedAt
|
|
// (the period when the server was down and the offline simulator wasn't running).
|
|
offlineDuration := time.Since(hero.UpdatedAt)
|
|
var catchUpPerformed bool
|
|
if !simFrozen && hero.UpdatedAt.Before(h.serverStartedAt) && hero.State == model.StateWalking && hero.HP > 0 {
|
|
catchUpPerformed = h.catchUpOfflineGap(r.Context(), hero)
|
|
}
|
|
|
|
// Take persisted offline digest (accumulated after WS disconnect + grace) and clear markers.
|
|
digestRow := storage.OfflineDigestRow{Loot: []model.LootDrop{}}
|
|
if h.digestStore != nil {
|
|
row, err := h.digestStore.TakeDelete(r.Context(), hero.ID)
|
|
if err != nil {
|
|
h.logger.Error("failed to take offline digest", "hero_id", hero.ID, "error", err)
|
|
} else {
|
|
digestRow = row
|
|
}
|
|
}
|
|
if err := h.store.ClearWsDisconnectedAt(r.Context(), hero.ID); err != nil {
|
|
h.logger.Warn("failed to clear ws_disconnected_at", "hero_id", hero.ID, "error", err)
|
|
}
|
|
report := h.buildOfflineReportFromDigest(hero, offlineDuration, digestRow)
|
|
|
|
if catchUpPerformed {
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Error("failed to save hero after catch-up sim", "hero_id", hero.ID, "error", err)
|
|
}
|
|
}
|
|
|
|
// Auto-revive if hero has been dead for more than 1 hour (spec section 3.3).
|
|
if !simFrozen && (hero.State == model.StateDead || hero.HP <= 0) && time.Since(hero.UpdatedAt) > time.Duration(tuning.Get().AutoReviveAfterMs)*time.Millisecond {
|
|
hero.HP = int(float64(hero.MaxHP) * tuning.Get().ReviveHpPercent)
|
|
if hero.HP < 1 {
|
|
hero.HP = 1
|
|
}
|
|
hero.State = model.StateWalking
|
|
hero.Debuffs = nil
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{Event: &model.AdventureLogEvent{Code: model.LogPhraseAutoReviveHours}})
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Error("failed to save hero after auto-revive", "hero_id", hero.ID, "error", err)
|
|
}
|
|
}
|
|
|
|
needsName := hero.Name == "" || hero.Name == "Hero"
|
|
|
|
hero.RefreshDerivedCombatStats(now)
|
|
|
|
// Build towns with NPCs for the frontend map.
|
|
townsWithNPCs := h.buildTownsWithNPCs(r.Context())
|
|
pCost, hCost := tuning.EffectiveNPCShopCosts()
|
|
|
|
model.AttachDebuffCatalogForClient(hero)
|
|
|
|
rel := changelog.ForVersion(version.Version)
|
|
showChangelog := rel != nil && hero.ChangelogAckVersion != version.Version
|
|
var changelogPayload any
|
|
if showChangelog && rel != nil {
|
|
changelogPayload = map[string]any{
|
|
"title": rel.Title,
|
|
"items": rel.Items,
|
|
}
|
|
}
|
|
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"hero": hero,
|
|
"needsName": needsName,
|
|
"offlineReport": report,
|
|
"mapRef": h.world.RefForLevel(hero.Level),
|
|
"towns": townsWithNPCs,
|
|
"npcCostPotion": pCost,
|
|
"npcCostHeal": hCost,
|
|
"serverVersion": version.Version,
|
|
"showChangelog": showChangelog,
|
|
"changelog": changelogPayload,
|
|
})
|
|
}
|
|
|
|
// AckChangelog marks the current server changelog as seen for this hero.
|
|
// POST /api/v1/hero/changelog/ack
|
|
func (h *GameHandler) AckChangelog(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("changelog ack: get hero", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": "failed to load hero"})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{"error": "hero not found"})
|
|
return
|
|
}
|
|
if err := h.store.SetChangelogAckVersion(r.Context(), hero.ID, version.Version); err != nil {
|
|
h.logger.Error("changelog ack: save", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": "failed to save"})
|
|
return
|
|
}
|
|
writeJSON(w, http.StatusOK, map[string]any{"ok": true})
|
|
}
|
|
|
|
// buildTownsWithNPCs loads all towns and their NPCs, returning a slice of
|
|
// TownWithNPCs suitable for the frontend map render.
|
|
func (h *GameHandler) buildTownsWithNPCs(ctx context.Context) []model.TownWithNPCs {
|
|
towns, err := h.questStore.ListTowns(ctx)
|
|
if err != nil {
|
|
h.logger.Warn("failed to load towns for init response", "error", err)
|
|
return []model.TownWithNPCs{}
|
|
}
|
|
|
|
allNPCs, err := h.questStore.ListAllNPCs(ctx)
|
|
if err != nil {
|
|
h.logger.Warn("failed to load npcs for init response", "error", err)
|
|
return []model.TownWithNPCs{}
|
|
}
|
|
|
|
// Group NPCs by town ID for O(1) lookup.
|
|
npcsByTown := make(map[int64][]model.NPC, len(towns))
|
|
for _, n := range allNPCs {
|
|
npcsByTown[n.TownID] = append(npcsByTown[n.TownID], n)
|
|
}
|
|
|
|
result := make([]model.TownWithNPCs, 0, len(towns))
|
|
for _, t := range towns {
|
|
tw := model.TownWithNPCs{
|
|
ID: t.ID,
|
|
Name: t.Name,
|
|
NameKey: t.NameKey,
|
|
Biome: t.Biome,
|
|
WorldX: t.WorldX,
|
|
WorldY: t.WorldY,
|
|
Radius: t.Radius,
|
|
Size: model.TownSizeFromRadius(t.Radius),
|
|
NPCs: make([]model.NPCView, 0),
|
|
}
|
|
for _, n := range npcsByTown[t.ID] {
|
|
tw.NPCs = append(tw.NPCs, model.NPCView{
|
|
ID: n.ID,
|
|
Name: n.Name,
|
|
NameKey: n.NameKey,
|
|
Type: n.Type,
|
|
WorldX: t.WorldX + n.OffsetX,
|
|
WorldY: t.WorldY + n.OffsetY,
|
|
})
|
|
}
|
|
result = append(result, tw)
|
|
}
|
|
return result
|
|
}
|
|
|
|
// heroNameRequest is the JSON body for the set-name endpoint.
|
|
type heroNameRequest struct {
|
|
Name string `json:"name"`
|
|
}
|
|
|
|
// isValidHeroName checks that a name is 2-16 chars, only latin/cyrillic letters and digits,
|
|
// no leading/trailing spaces.
|
|
func isValidHeroName(name string) bool {
|
|
if len(name) < 2 || len(name) > 16 {
|
|
return false
|
|
}
|
|
if name[0] == ' ' || name[len(name)-1] == ' ' {
|
|
return false
|
|
}
|
|
for _, r := range name {
|
|
if (r >= 'a' && r <= 'z') || (r >= 'A' && r <= 'Z') {
|
|
continue
|
|
}
|
|
if r >= '0' && r <= '9' {
|
|
continue
|
|
}
|
|
// Cyrillic block: U+0400 to U+04FF
|
|
if r >= 0x0400 && r <= 0x04FF {
|
|
continue
|
|
}
|
|
return false
|
|
}
|
|
return true
|
|
}
|
|
|
|
// SetHeroName sets the hero's name (first-time setup only).
|
|
// POST /api/v1/hero/name
|
|
func (h *GameHandler) SetHeroName(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
var req heroNameRequest
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "invalid request body",
|
|
})
|
|
return
|
|
}
|
|
|
|
if !isValidHeroName(req.Name) {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "invalid name: must be 2-16 characters, letters (latin/cyrillic) and digits only",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("failed to get hero for name", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load hero",
|
|
})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
hero, err = h.store.CreateHeroWithSpawn(r.Context(), telegramID, req.Name)
|
|
if err != nil {
|
|
errStr := err.Error()
|
|
if containsUniqueViolation(errStr) {
|
|
writeJSON(w, http.StatusConflict, map[string]string{
|
|
"error": "HERO_NAME_TAKEN",
|
|
})
|
|
return
|
|
}
|
|
h.logger.Error("failed to create hero", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to create hero",
|
|
})
|
|
return
|
|
}
|
|
now := time.Now()
|
|
chargesInit := hero.EnsureBuffChargesPopulated(now)
|
|
if chargesInit {
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Warn("failed to persist buff charges after create", "hero_id", hero.ID, "error", err)
|
|
}
|
|
}
|
|
hero.RefreshDerivedCombatStats(now)
|
|
h.logger.Info("hero created with spawn", "hero_id", hero.ID, "name", req.Name)
|
|
writeHeroJSON(w, http.StatusOK, hero)
|
|
return
|
|
}
|
|
|
|
// Only allow name change if it hasn't been set yet.
|
|
if hero.Name != "" && hero.Name != "Hero" {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "name already set",
|
|
})
|
|
return
|
|
}
|
|
|
|
if err := h.store.SaveName(r.Context(), hero.ID, req.Name); err != nil {
|
|
// Check for unique constraint violation (pgx wraps the error with code 23505).
|
|
errStr := err.Error()
|
|
if containsUniqueViolation(errStr) {
|
|
writeJSON(w, http.StatusConflict, map[string]string{
|
|
"error": "HERO_NAME_TAKEN",
|
|
})
|
|
return
|
|
}
|
|
h.logger.Error("failed to save hero name", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to save name",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero.Name = req.Name
|
|
h.logger.Info("hero name set", "hero_id", hero.ID, "name", req.Name)
|
|
|
|
now := time.Now()
|
|
hero.RefreshDerivedCombatStats(now)
|
|
writeHeroJSON(w, http.StatusOK, hero)
|
|
}
|
|
|
|
// containsUniqueViolation checks if an error message indicates a PostgreSQL unique violation.
|
|
func containsUniqueViolation(errStr string) bool {
|
|
// pgx includes the SQLSTATE code 23505 for unique_violation.
|
|
for _, marker := range []string{"23505", "unique", "UNIQUE", "duplicate key"} {
|
|
for i := 0; i <= len(errStr)-len(marker); i++ {
|
|
if errStr[i:i+len(marker)] == marker {
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// buffRefillRequest is the JSON body for the purchase-buff-refill endpoint.
|
|
type buffRefillRequest struct {
|
|
BuffType string `json:"buffType"`
|
|
}
|
|
|
|
// PurchaseBuffRefill purchases a buff charge refill.
|
|
// POST /api/v1/hero/purchase-buff-refill
|
|
func (h *GameHandler) PurchaseBuffRefill(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
var req buffRefillRequest
|
|
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "invalid request body",
|
|
})
|
|
return
|
|
}
|
|
|
|
bt, ok := model.ValidBuffType(req.BuffType)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "invalid buff type: " + req.BuffType,
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("failed to get hero for buff refill", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load hero",
|
|
})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{
|
|
"error": "hero not found",
|
|
})
|
|
return
|
|
}
|
|
|
|
// Determine price.
|
|
priceRUB := model.BuffRefillPrice()
|
|
paymentType := model.PaymentBuffReplenish
|
|
if bt == model.BuffResurrection {
|
|
priceRUB = model.ResurrectionRefillPrice()
|
|
paymentType = model.PaymentResurrectionReplenish
|
|
}
|
|
|
|
now := time.Now()
|
|
|
|
// Create a payment record and auto-complete it (no real payment gateway yet).
|
|
payment := &model.Payment{
|
|
HeroID: hero.ID,
|
|
Type: paymentType,
|
|
BuffType: string(bt),
|
|
AmountRUB: priceRUB,
|
|
Status: model.PaymentCompleted,
|
|
CreatedAt: now,
|
|
CompletedAt: &now,
|
|
}
|
|
if err := h.store.CreatePayment(r.Context(), payment); err != nil {
|
|
h.logger.Error("failed to create payment", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to process payment",
|
|
})
|
|
return
|
|
}
|
|
|
|
// Refill the specific buff's charges to max.
|
|
hero.ResetBuffCharges(&bt, now)
|
|
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Error("failed to save hero after buff refill", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to save hero",
|
|
})
|
|
return
|
|
}
|
|
|
|
h.logger.Info("purchased buff refill",
|
|
"hero_id", hero.ID,
|
|
"buff_type", bt,
|
|
"price_rub", priceRUB,
|
|
)
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{
|
|
Event: &model.AdventureLogEvent{Code: model.LogPhrasePurchasedBuffRefill, Args: map[string]any{"buffType": string(bt)}},
|
|
})
|
|
|
|
hero.RefreshDerivedCombatStats(now)
|
|
writeHeroJSON(w, http.StatusOK, hero)
|
|
}
|
|
|
|
// PurchaseSubscription purchases the configured subscription duration (x2 buffs, x2 revives).
|
|
// POST /api/v1/hero/purchase-subscription
|
|
func (h *GameHandler) PurchaseSubscription(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{"error": "missing telegramId"})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("subscription: load hero failed", "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": "failed to load hero"})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{"error": "hero not found"})
|
|
return
|
|
}
|
|
|
|
now := time.Now()
|
|
|
|
payment := &model.Payment{
|
|
HeroID: hero.ID,
|
|
Type: "subscription_weekly",
|
|
AmountRUB: int(model.SubscriptionWeeklyPrice()),
|
|
Status: model.PaymentCompleted,
|
|
CreatedAt: now,
|
|
CompletedAt: &now,
|
|
}
|
|
if err := h.store.CreatePayment(r.Context(), payment); err != nil {
|
|
h.logger.Error("subscription: payment failed", "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": "failed to process payment"})
|
|
return
|
|
}
|
|
|
|
hero.ActivateSubscription(now)
|
|
|
|
// Upgrade buff charges to subscriber limits immediately.
|
|
hero.EnsureBuffChargesPopulated(now)
|
|
for bt := range model.BuffFreeChargesPerType {
|
|
state := hero.GetBuffCharges(bt, now)
|
|
subMax := hero.MaxBuffCharges(bt)
|
|
if state.Remaining < subMax {
|
|
state.Remaining = subMax
|
|
hero.BuffCharges[string(bt)] = state
|
|
}
|
|
}
|
|
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Error("subscription: save failed", "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": "failed to save"})
|
|
return
|
|
}
|
|
|
|
h.logger.Info("subscription purchased", "hero_id", hero.ID, "expires_at", hero.SubscriptionExpiresAt)
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{
|
|
Event: &model.AdventureLogEvent{
|
|
Code: model.LogPhraseSubscribed,
|
|
Args: map[string]any{
|
|
"durationKey": "subscription.week",
|
|
"priceRub": model.SubscriptionWeeklyPrice(),
|
|
},
|
|
},
|
|
})
|
|
|
|
hero.RefreshDerivedCombatStats(now)
|
|
model.AttachDebuffCatalogForClient(hero)
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"hero": hero,
|
|
"expiresAt": hero.SubscriptionExpiresAt,
|
|
"priceRub": model.SubscriptionWeeklyPrice(),
|
|
})
|
|
}
|
|
|
|
// GetLoot returns the hero's recent loot history.
|
|
// GET /api/v1/hero/loot
|
|
func (h *GameHandler) GetLoot(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil || hero == nil {
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"loot": []model.LootHistory{},
|
|
})
|
|
return
|
|
}
|
|
|
|
h.lootMu.RLock()
|
|
loot := h.lootCache[hero.ID]
|
|
h.lootMu.RUnlock()
|
|
|
|
if loot == nil {
|
|
loot = []model.LootHistory{}
|
|
}
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"loot": loot,
|
|
})
|
|
}
|
|
|
|
// UsePotion consumes a healing potion, restoring 30% of maxHP.
|
|
// POST /api/v1/hero/use-potion
|
|
func (h *GameHandler) UsePotion(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
storeHero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil || storeHero == nil {
|
|
h.logger.Error("failed to get hero for potion", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load hero",
|
|
})
|
|
return
|
|
}
|
|
var hero = h.engine.GetMovements(storeHero.ID).Hero
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{
|
|
"error": "hero not found",
|
|
})
|
|
return
|
|
}
|
|
|
|
if hero.Potions <= 0 {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "no potions available",
|
|
})
|
|
return
|
|
}
|
|
|
|
if hero.State == model.StateDead || hero.HP <= 0 {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "hero is dead",
|
|
})
|
|
return
|
|
}
|
|
|
|
// Heal 30% of maxHP, capped at maxHP.
|
|
healAmount := int(float64(hero.MaxHP) * tuning.Get().PotionHealPercent)
|
|
if healAmount < 1 {
|
|
healAmount = 1
|
|
}
|
|
hero.HP += healAmount
|
|
if hero.HP > hero.MaxHP {
|
|
hero.HP = hero.MaxHP
|
|
}
|
|
hero.Potions--
|
|
|
|
if err := h.store.Save(r.Context(), hero); err != nil {
|
|
h.logger.Error("failed to save hero after potion", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to save hero",
|
|
})
|
|
return
|
|
}
|
|
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{
|
|
Event: &model.AdventureLogEvent{Code: model.LogPhraseUsedHealingPotion, Args: map[string]any{"amount": healAmount}},
|
|
})
|
|
|
|
now := time.Now()
|
|
hero.RefreshDerivedCombatStats(now)
|
|
writeHeroJSON(w, http.StatusOK, hero)
|
|
}
|
|
|
|
// GetAdventureLog returns the hero's recent adventure log entries.
|
|
// GET /api/v1/hero/log
|
|
func (h *GameHandler) GetAdventureLog(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil || hero == nil {
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"log": []storage.LogEntry{},
|
|
})
|
|
return
|
|
}
|
|
|
|
limitStr := r.URL.Query().Get("limit")
|
|
limit := 50
|
|
if limitStr != "" {
|
|
if parsed, err := strconv.Atoi(limitStr); err == nil && parsed > 0 {
|
|
limit = parsed
|
|
}
|
|
}
|
|
|
|
entries, err := h.logStore.GetRecent(r.Context(), hero.ID, limit)
|
|
if err != nil {
|
|
h.logger.Error("failed to get adventure log", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load adventure log",
|
|
})
|
|
return
|
|
}
|
|
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"log": entries,
|
|
})
|
|
}
|
|
|
|
// GetWeapons returns gear catalog entries for the main_hand slot (backward-compatible).
|
|
// GET /api/v1/weapons
|
|
func (h *GameHandler) GetWeapons(w http.ResponseWriter, r *http.Request) {
|
|
var items []model.GearFamily
|
|
for _, gf := range model.GearCatalog {
|
|
if gf.Slot == model.SlotMainHand {
|
|
items = append(items, gf)
|
|
}
|
|
}
|
|
writeJSON(w, http.StatusOK, items)
|
|
}
|
|
|
|
// GetArmor returns gear catalog entries for the chest slot (backward-compatible).
|
|
// GET /api/v1/armor
|
|
func (h *GameHandler) GetArmor(w http.ResponseWriter, r *http.Request) {
|
|
var items []model.GearFamily
|
|
for _, gf := range model.GearCatalog {
|
|
if gf.Slot == model.SlotChest {
|
|
items = append(items, gf)
|
|
}
|
|
}
|
|
writeJSON(w, http.StatusOK, items)
|
|
}
|
|
|
|
// GetGearCatalog returns the full unified gear catalog.
|
|
// GET /api/v1/gear/catalog
|
|
func (h *GameHandler) GetGearCatalog(w http.ResponseWriter, r *http.Request) {
|
|
writeJSON(w, http.StatusOK, model.GearCatalog)
|
|
}
|
|
|
|
// GetHeroGear returns all equipped gear for the hero organized by slot.
|
|
// GET /api/v1/hero/gear
|
|
func (h *GameHandler) GetHeroGear(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("failed to get hero for gear", "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load hero",
|
|
})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{
|
|
"error": "hero not found",
|
|
})
|
|
return
|
|
}
|
|
|
|
writeJSON(w, http.StatusOK, hero.Gear)
|
|
}
|
|
|
|
// NearbyHeroes returns other heroes near the requesting hero for shared world rendering.
|
|
// GET /api/v1/hero/nearby
|
|
func (h *GameHandler) NearbyHeroes(w http.ResponseWriter, r *http.Request) {
|
|
telegramID, ok := resolveTelegramID(r)
|
|
if !ok {
|
|
writeJSON(w, http.StatusBadRequest, map[string]string{
|
|
"error": "missing telegramId",
|
|
})
|
|
return
|
|
}
|
|
|
|
hero, err := h.store.GetByTelegramID(r.Context(), telegramID)
|
|
if err != nil {
|
|
h.logger.Error("failed to get hero for nearby", "telegram_id", telegramID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load hero",
|
|
})
|
|
return
|
|
}
|
|
if hero == nil {
|
|
writeJSON(w, http.StatusNotFound, map[string]string{
|
|
"error": "hero not found",
|
|
})
|
|
return
|
|
}
|
|
|
|
// Default radius: 500 units, max 50 heroes.
|
|
radius := 500.0
|
|
if rStr := r.URL.Query().Get("radius"); rStr != "" {
|
|
if parsed, err := strconv.ParseFloat(rStr, 64); err == nil && parsed > 0 {
|
|
radius = parsed
|
|
}
|
|
}
|
|
if radius > 2000 {
|
|
radius = 2000
|
|
}
|
|
|
|
nearby, err := h.store.GetNearbyHeroes(r.Context(), hero.ID, hero.PositionX, hero.PositionY, radius, 50)
|
|
if err != nil {
|
|
h.logger.Error("failed to get nearby heroes", "hero_id", hero.ID, "error", err)
|
|
writeJSON(w, http.StatusInternalServerError, map[string]string{
|
|
"error": "failed to load nearby heroes",
|
|
})
|
|
return
|
|
}
|
|
|
|
writeJSON(w, http.StatusOK, map[string]any{
|
|
"heroes": nearby,
|
|
})
|
|
}
|
|
|
|
func writeJSON(w http.ResponseWriter, status int, v any) {
|
|
w.Header().Set("Content-Type", "application/json")
|
|
w.WriteHeader(status)
|
|
json.NewEncoder(w).Encode(v)
|
|
}
|
|
|
|
// writeHeroJSON encodes a hero with client-only fields (debuff catalog durations).
|
|
func writeHeroJSON(w http.ResponseWriter, status int, hero *model.Hero) {
|
|
model.AttachDebuffCatalogForClient(hero)
|
|
writeJSON(w, status, hero)
|
|
}
|
|
|
|
// checkAchievementsAfterKill runs achievement condition checks and applies rewards.
|
|
func (h *GameHandler) checkAchievementsAfterKill(hero *model.Hero) {
|
|
if h.achievementStore == nil {
|
|
return
|
|
}
|
|
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
|
|
defer cancel()
|
|
|
|
newlyUnlocked, err := h.achievementStore.CheckAndUnlock(ctx, hero)
|
|
if err != nil {
|
|
h.logger.Warn("achievement check failed", "hero_id", hero.ID, "error", err)
|
|
return
|
|
}
|
|
|
|
for _, a := range newlyUnlocked {
|
|
// Apply reward.
|
|
switch a.RewardType {
|
|
case "gold":
|
|
hero.Gold += int64(a.RewardAmount)
|
|
case "potion":
|
|
hero.Potions += a.RewardAmount
|
|
}
|
|
h.addLogLine(hero.ID, model.AdventureLogLine{
|
|
Event: &model.AdventureLogEvent{
|
|
Code: model.LogPhraseAchievementUnlocked,
|
|
Args: map[string]any{
|
|
"achievementId": a.ID,
|
|
"rewardAmount": a.RewardAmount,
|
|
"rewardType": a.RewardType,
|
|
},
|
|
},
|
|
})
|
|
}
|
|
}
|
|
|
|
// progressTasksAfterKill increments daily/weekly task progress after a kill.
|
|
func (h *GameHandler) progressTasksAfterKill(heroID int64, enemy *model.Enemy, drops []model.LootDrop) {
|
|
if h.taskStore == nil {
|
|
return
|
|
}
|
|
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
|
|
defer cancel()
|
|
|
|
// Ensure tasks exist for current period.
|
|
if err := h.taskStore.EnsureHeroTasks(ctx, heroID, time.Now()); err != nil {
|
|
h.logger.Warn("task ensure failed", "hero_id", heroID, "error", err)
|
|
return
|
|
}
|
|
|
|
// kill_count tasks.
|
|
if err := h.taskStore.IncrementTaskProgress(ctx, heroID, "kill_count", 1); err != nil {
|
|
h.logger.Warn("task kill_count progress failed", "hero_id", heroID, "error", err)
|
|
}
|
|
|
|
// elite_kill tasks.
|
|
if enemy.IsElite {
|
|
if err := h.taskStore.IncrementTaskProgress(ctx, heroID, "elite_kill", 1); err != nil {
|
|
h.logger.Warn("task elite_kill progress failed", "hero_id", heroID, "error", err)
|
|
}
|
|
}
|
|
|
|
// collect_gold tasks: sum gold gained from all drops.
|
|
var goldGained int64
|
|
for _, drop := range drops {
|
|
if drop.ItemType == "gold" {
|
|
goldGained += drop.GoldAmount
|
|
} else if drop.GoldAmount > 0 {
|
|
goldGained += drop.GoldAmount // auto-sell gold
|
|
}
|
|
}
|
|
if goldGained > 0 {
|
|
if err := h.taskStore.IncrementTaskProgress(ctx, heroID, "collect_gold", int(goldGained)); err != nil {
|
|
h.logger.Warn("task collect_gold progress failed", "hero_id", heroID, "error", err)
|
|
}
|
|
}
|
|
}
|
|
|
|
// HandleHeroDeath updates stat tracking when a hero dies.
|
|
// Should be called whenever a hero transitions to dead state.
|
|
func (h *GameHandler) HandleHeroDeath(hero *model.Hero) {
|
|
hero.TotalDeaths++
|
|
hero.KillsSinceDeath = 0
|
|
}
|
|
|
|
// progressQuestsAfterKill updates quest progress for kill_count and collect_item quests.
|
|
func (h *GameHandler) progressQuestsAfterKill(heroID int64, enemy *model.Enemy) {
|
|
if h.questStore == nil {
|
|
return
|
|
}
|
|
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
|
|
defer cancel()
|
|
|
|
// kill_count quests: increment with the specific enemy type.
|
|
if err := h.questStore.IncrementQuestProgress(ctx, heroID, "kill_count", enemy.Slug, enemy.Archetype, 1); err != nil {
|
|
h.logger.Warn("quest kill_count progress failed", "hero_id", heroID, "error", err)
|
|
}
|
|
|
|
// collect_item quests: roll per-quest drop chance.
|
|
if err := h.questStore.IncrementCollectItemProgress(ctx, heroID, enemy.Slug, enemy.Archetype); err != nil {
|
|
h.logger.Warn("quest collect_item progress failed", "hero_id", heroID, "error", err)
|
|
}
|
|
}
|
|
|
|
// NOTE: processExtendedEquipmentDrop and tryAutoEquipExtended have been removed.
|
|
// All equipment slot drops are now handled uniformly in processVictoryRewards
|
|
// via the unified GearCatalog and tryAutoEquipGear.
|