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package model
// EquipmentSlot identifies where an item is equipped.
type EquipmentSlot string
const (
SlotMainHand EquipmentSlot = "main_hand"
SlotChest EquipmentSlot = "chest"
SlotHead EquipmentSlot = "head"
SlotFeet EquipmentSlot = "feet"
SlotNeck EquipmentSlot = "neck"
SlotHands EquipmentSlot = "hands"
SlotLegs EquipmentSlot = "legs"
SlotCloak EquipmentSlot = "cloak"
SlotFinger EquipmentSlot = "finger"
SlotWrist EquipmentSlot = "wrist"
)
// AllEquipmentSlots lists every slot that can hold gear.
var AllEquipmentSlots = []EquipmentSlot{
SlotMainHand, SlotChest, SlotHead, SlotFeet, SlotNeck,
SlotHands, SlotLegs, SlotCloak, SlotFinger, SlotWrist,
}