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autohero/scripts/sync-enemy-south-sprites.mjs

130 lines
4.5 KiB
JavaScript

/**
* Ensures one south-facing enemy PNG per DB template (enemies.type).
* 1) Downloads archetype reference sprites from PixelLab MCP URLs (manifest pixellabObjectId).
* 2) Copies the right archetype PNG to enemies/enemy.<slug>.south.png for every row in 000006b_enemy_data.sql.
* 3) Merges manifest.json entries for all enemy.<slug>.south keys.
*
* For per-slug PixelLab generations (init_image + unique prompt), use pixellab-enemy-south-v2.mjs with PIXELLAB_API_TOKEN.
*/
import fs from 'node:fs';
import path from 'node:path';
import { fileURLToPath } from 'node:url';
const __dirname = path.dirname(fileURLToPath(import.meta.url));
const ROOT = path.join(__dirname, '..');
const SQL = path.join(ROOT, 'backend/migrations/000006b_enemy_data.sql');
const MANIFEST = path.join(ROOT, 'frontend/public/assets/game/manifest.json');
const ASSETS_ENEMIES = path.join(ROOT, 'frontend/assets/enemies');
const ARCHETYPE_REF = {
wolf: 'enemy.wolf',
boar: 'enemy.boar',
zombie: 'enemy.zombie',
spider: 'enemy.spider',
orc: 'enemy.orc',
skeleton: 'enemy.skeleton_archer',
battle_lizard: 'enemy.battle_lizard',
element: 'enemy.water_element',
demon: 'enemy.fire_demon',
skeleton_king: 'enemy.skeleton_king',
forest_warden: 'enemy.forest_warden',
titan: 'enemy.lightning_titan',
bandit: 'enemy.orc',
cultist: 'enemy.skeleton_archer',
golem: 'enemy.ice_guardian',
wraith: 'enemy.zombie',
treant: 'enemy.forest_warden',
basilisk: 'enemy.battle_lizard',
wyvern: 'enemy.battle_lizard',
harpy: 'enemy.spider',
manticore: 'enemy.battle_lizard',
shade: 'enemy.zombie',
};
function parseEnemyRows(sqlText) {
const re =
/VALUES\s*\(\d+,\s*'([^']+)',\s*'([^']+)',\s*'([^']+)',\s*'([^']*)'/g;
const rows = [];
let m;
while ((m = re.exec(sqlText))) {
rows.push({ type: m[1], archetype: m[2], biome: m[3], name: m[4] });
}
return rows;
}
async function downloadFile(url, destPath) {
const res = await fetch(url, { redirect: 'follow' });
if (!res.ok) throw new Error(`GET ${url} -> ${res.status}`);
const buf = Buffer.from(await res.arrayBuffer());
fs.mkdirSync(path.dirname(destPath), { recursive: true });
fs.writeFileSync(destPath, buf);
}
async function main() {
const sql = fs.readFileSync(SQL, 'utf8');
const rows = parseEnemyRows(sql);
if (rows.length !== 220) {
throw new Error(`Expected 220 enemy rows, got ${rows.length}`);
}
const manifest = JSON.parse(fs.readFileSync(MANIFEST, 'utf8'));
const textures = manifest.textures;
const refKeys = [...new Set(Object.values(ARCHETYPE_REF))];
for (const refKey of refKeys) {
const entry = textures[refKey];
if (!entry?.pixellabObjectId || !entry?.file) {
throw new Error(`Manifest missing reference ${refKey}`);
}
const dest = path.join(ROOT, 'frontend/assets', entry.file);
if (fs.existsSync(dest) && fs.statSync(dest).size > 0) continue;
const url = `https://api.pixellab.ai/mcp/map-objects/${entry.pixellabObjectId}/download`;
console.log('Download', refKey, '->', entry.file);
await downloadFile(url, dest);
}
fs.mkdirSync(ASSETS_ENEMIES, { recursive: true });
for (const row of rows) {
const refManifestKey = ARCHETYPE_REF[row.archetype];
if (!refManifestKey) {
throw new Error(`No ARCHETYPE_REF for archetype ${row.archetype}`);
}
const refEntry = textures[refManifestKey];
const refAbs = path.join(ROOT, 'frontend/assets', refEntry.file);
if (!fs.existsSync(refAbs)) throw new Error(`Missing ref file ${refAbs}`);
const southFile = `enemies/enemy.${row.type}.south.png`;
const southAbs = path.join(ROOT, 'frontend/assets', southFile);
const texKey = `enemy.${row.type}.south`;
const existing = textures[texKey];
if (existing?.pixellabObjectId) {
const url = `https://api.pixellab.ai/mcp/map-objects/${existing.pixellabObjectId}/download`;
await downloadFile(url, southAbs);
} else {
fs.copyFileSync(refAbs, southAbs);
}
textures[texKey] = {
file: southFile,
kind: 'map_object',
rotation: 'south',
...(existing?.pixellabObjectId
? { pixellabObjectId: existing.pixellabObjectId }
: {}),
};
}
manifest.version = (manifest.version ?? 0) + 1;
fs.writeFileSync(MANIFEST, JSON.stringify(manifest, null, 2) + '\n', 'utf8');
console.log('Wrote manifest version', manifest.version, 'with', Object.keys(textures).filter((k) => k.endsWith('.south') && k.startsWith('enemy.')).length, 'enemy south keys');
}
main().catch((e) => {
console.error(e);
process.exit(1);
});