--- name: AutoHero Progression and Balance Framework description: Core progression curves, XP formulas, economic faucets/sinks, and retention checkpoints type: project --- ## Game Phases - Early (L1-10): ~1-2 hours, teaches mechanics, Uncommon unlock - Mid (L11-50): ~10-20 hours, balanced grinding, Rare unlock - Late (L51-100): ~100+ hours, legendary chase - Endgame (L100+): Ascension loops with AP bonuses ## XP Curve Formula: `100 * (1.1 ^ (L-1))` - L10: 260 XP (1-2 hours to reach) - L25: 1,084 XP total (5 hour gate, first retention point) - L50: 13,785 XP per level (50 hours total, Epic pursuit begins) - L100: 131,501 XP per level (2000+ hours, extreme grind) ## Economy Balance **Faucet**: Gold from enemies, loot drops - Formula: `(10 + Level*2) * (1 + Luck) * random(0.8, 1.5)` - Yield at L50: ~1000 gold/hour active play **Sink**: Weapon/armor upgrades - Weapon: `500 * (1.5^N)` per level - Armor: `300 * (1.5^N)` per level - Goal: Sink 30-50% of faucet to encourage decisions ## Loot Drop Rates - Common (75%): 1 in 4 enemies - Uncommon (20%): 1 in 20 enemies - Rare (4%): 1 in 100 enemies - Epic (0.9%): 1 in 500 enemies - Legendary (0.1%): 1 in 5000 enemies ## Retention Checkpoints - **D1**: First enemy, Uncommon equipment - **D7**: L25, Rare equipment available - **D30**: L50, Epic set completion visible