-- Sync enemies table with server defaults (model/enemy.go): stats, narrower level bands, correct abilities. -- Apply on staging/production so DB matches code-used templates after LoadEnemyTemplates at startup. UPDATE enemies SET name = 'Forest Wolf', hp = 60, max_hp = 60, attack = 11, defense = 5, speed = 1.8, crit_chance = 0.05, min_level = 1, max_level = 3, xp_reward = 1, gold_reward = 1, special_abilities = '{}', is_elite = false WHERE type = 'wolf'; UPDATE enemies SET name = 'Wild Boar', hp = 74, max_hp = 74, attack = 19, defense = 8, speed = 0.8, crit_chance = 0.08, min_level = 2, max_level = 4, xp_reward = 1, gold_reward = 1, special_abilities = '{}', is_elite = false WHERE type = 'boar'; UPDATE enemies SET name = 'Rotting Zombie', hp = 108, max_hp = 108, attack = 17, defense = 8, speed = 0.5, crit_chance = 0.00, min_level = 3, max_level = 6, xp_reward = 1, gold_reward = 1, special_abilities = '{poison}', is_elite = false WHERE type = 'zombie'; UPDATE enemies SET name = 'Cave Spider', hp = 44, max_hp = 44, attack = 17, defense = 4, speed = 2.0, crit_chance = 0.15, min_level = 4, max_level = 7, xp_reward = 1, gold_reward = 1, special_abilities = '{critical}', is_elite = false WHERE type = 'spider'; UPDATE enemies SET name = 'Orc Warrior', hp = 118, max_hp = 118, attack = 22, defense = 13, speed = 1.0, crit_chance = 0.05, min_level = 5, max_level = 9, xp_reward = 1, gold_reward = 1, special_abilities = '{burst}', is_elite = false WHERE type = 'orc'; UPDATE enemies SET name = 'Skeleton Archer', hp = 96, max_hp = 96, attack = 24, defense = 11, speed = 1.3, crit_chance = 0.06, min_level = 6, max_level = 11, xp_reward = 1, gold_reward = 1, special_abilities = '{dodge}', is_elite = false WHERE type = 'skeleton_archer'; UPDATE enemies SET name = 'Battle Lizard', hp = 148, max_hp = 148, attack = 25, defense = 19, speed = 0.7, crit_chance = 0.03, min_level = 7, max_level = 13, xp_reward = 1, gold_reward = 1, special_abilities = '{regen}', is_elite = false WHERE type = 'battle_lizard'; UPDATE enemies SET name = 'Fire Demon', hp = 128, max_hp = 128, attack = 24, defense = 13, speed = 1.2, crit_chance = 0.10, min_level = 10, max_level = 15, xp_reward = 1, gold_reward = 1, special_abilities = '{burn}', is_elite = true WHERE type = 'fire_demon'; UPDATE enemies SET name = 'Ice Guardian', hp = 245, max_hp = 245, attack = 28, defense = 26, speed = 0.7, crit_chance = 0.04, min_level = 12, max_level = 17, xp_reward = 1, gold_reward = 1, special_abilities = '{ice_slow}', is_elite = true WHERE type = 'ice_guardian'; UPDATE enemies SET name = 'Skeleton King', hp = 365, max_hp = 365, attack = 42, defense = 28, speed = 0.9, crit_chance = 0.08, min_level = 15, max_level = 21, xp_reward = 1, gold_reward = 1, special_abilities = '{regen,summon}', is_elite = true WHERE type = 'skeleton_king'; UPDATE enemies SET name = 'Water Element', hp = 455, max_hp = 455, attack = 37, defense = 22, speed = 0.8, crit_chance = 0.05, min_level = 18, max_level = 24, xp_reward = 2, gold_reward = 1, special_abilities = '{slow}', is_elite = true WHERE type = 'water_element'; UPDATE enemies SET name = 'Forest Warden', hp = 610, max_hp = 610, attack = 34, defense = 37, speed = 0.5, crit_chance = 0.03, min_level = 20, max_level = 26, xp_reward = 2, gold_reward = 1, special_abilities = '{regen}', is_elite = true WHERE type = 'forest_warden'; UPDATE enemies SET name = 'Lightning Titan', hp = 565, max_hp = 565, attack = 49, defense = 28, speed = 1.5, crit_chance = 0.12, min_level = 25, max_level = 32, xp_reward = 3, gold_reward = 2, special_abilities = '{stun,chain_lightning}', is_elite = true WHERE type = 'lightning_titan';