package game import ( "testing" "time" "github.com/denisovdennis/autohero/internal/tuning" ) func TestAttackIntervalRespectsMinimumCap(t *testing.T) { got := attackInterval(10.0) cfg := tuning.Get() want := time.Duration(cfg.MinAttackIntervalMs) * time.Millisecond * time.Duration(cfg.CombatPaceMultiplier) if got != want { t.Fatalf("expected min interval %s, got %s", want, got) } } func TestAttackIntervalForNormalSpeed(t *testing.T) { got := attackInterval(2.0) // 1/2 s per attack at 2 APS, scaled by combatPaceMultiplier cfg := tuning.Get() want := 500 * time.Millisecond * time.Duration(cfg.CombatPaceMultiplier) if got != want { t.Fatalf("expected %s, got %s", want, got) } }