-- XP curve: early nonlinear cadence (~100 / ~150 / ~225 XP for L1–3 with 1 XP per kill), -- mid/late continuity. Loot: slightly higher gold/equipment roll generosity. -- Enemy xp_reward: normal 1, elite 3 (per-level XP ramps from instance level 10+ in code). UPDATE public.runtime_config SET payload = payload || jsonb_build_object( 'xpCurveEarlyBase', 100, 'xpCurveEarlyScale', 1.5, 'xpCurveMidBase', 2947, 'xpCurveMidScale', 1.15, 'xpCurveLateBase', 48232, 'xpCurveLateScale', 1.10, 'goldLootScale', 0.62, 'equipmentDropBase', 0.2, 'goldDropChance', 0.92, 'potionDropChance', 0.06 ), updated_at = now() WHERE id = true;