-- Migration 000018: Place towns on an approximate Archimedean spiral (not collinear). -- Order by level_min is unchanged — ring roads still follow progression Willowdale → … → Starfall → wrap. -- Waypoints regenerate at server startup from town centers (see road_graph / 000016). UPDATE towns SET world_x = 2620, world_y = 800 WHERE name = 'Willowdale'; UPDATE towns SET world_x = 2926, world_y = 1058 WHERE name = 'Thornwatch'; UPDATE towns SET world_x = 2899, world_y = 1584 WHERE name = 'Ashengard'; UPDATE towns SET world_x = 2399, world_y = 2056 WHERE name = 'Redcliff'; UPDATE towns SET world_x = 1535, world_y = 2126 WHERE name = 'Boghollow'; UPDATE towns SET world_x = 633, world_y = 1571 WHERE name = 'Cinderkeep'; UPDATE towns SET world_x = 131, world_y = 660 WHERE name = 'Starfall'; -- Keep road_waypoints (if populated by 000017) aligned with new town centers. DELETE FROM road_waypoints; INSERT INTO road_waypoints (road_id, seq, x, y) SELECT r.id, gs.seq, CASE WHEN gs.seq = 0 THEN f.world_x WHEN gs.seq = seg.nseg THEN t.world_x ELSE f.world_x + (t.world_x - f.world_x) * (gs.seq::double precision / seg.nseg::double precision) END, CASE WHEN gs.seq = 0 THEN f.world_y WHEN gs.seq = seg.nseg THEN t.world_y ELSE f.world_y + (t.world_y - f.world_y) * (gs.seq::double precision / seg.nseg::double precision) END FROM roads r INNER JOIN towns f ON f.id = r.from_town_id INNER JOIN towns t ON t.id = r.to_town_id CROSS JOIN LATERAL ( SELECT GREATEST( 1, FLOOR( SQRT(POWER(t.world_x - f.world_x, 2) + POWER(t.world_y - f.world_y, 2)) / 20.0 )::integer ) AS nseg ) seg CROSS JOIN LATERAL generate_series(0, seg.nseg) AS gs(seq);