export const en = { // General loading: 'Loading hero...', close: 'Close', cancel: 'Cancel', confirm: 'Confirm', empty: 'Empty', none: 'None', error: 'Error', back: 'Back', // Stats hp: 'HP', atk: 'ATK', def: 'DEF', spd: 'Speed', moveSpd: 'Move SPD', str: 'STR', con: 'CON', agi: 'AGI', luck: 'LUCK', xp: 'XP', gold: 'Gold', level: 'Lv', stat: 'STAT', // Hero Panel heroStats: 'Hero Stats', experience: 'Experience', activeBuffs: 'Active Buffs', activeDebuffs: 'Active Debuffs', // Equipment equipment: 'Equipment', slotWeapon: 'Weapon', slotOffHand: 'Off Hand', slotHead: 'Head', slotChest: 'Chest', slotLegs: 'Legs', slotFeet: 'Feet', slotCloak: 'Cloak', slotNeck: 'Neck', slotRing: 'Ring', slotWrist: 'Wrist', slotHands: 'Hands', slotQuiver: 'Quiver', inventory: 'Inventory', // Rarity common: 'Common', uncommon: 'Uncommon', rare: 'Rare', epic: 'Epic', legendary: 'Legendary', // Buff names buffRush: 'Rush', buffRage: 'Rage', buffShield: 'Shield', buffLuck: 'Luck', buffResurrection: 'Resurrect', buffHeal: 'Heal', buffPowerPotion: 'Power', buffWarCry: 'War Cry', // Buff descriptions buffRushDesc: '+50% movement speed', buffRageDesc: '+100% damage', buffShieldDesc: '-50% incoming damage', buffLuckDesc: 'x2.5 loot drops', buffResurrectionDesc: 'Revive at 50% HP', buffHealDesc: '+50% HP instant', buffPowerPotionDesc: '+150% damage', buffWarCryDesc: '+100% attack speed', // Buff UI charges: 'Charges', refillsAt: 'Refills at', refill: 'Refill', refillQuestion: 'Refill {label}?', noChargesLeft: 'No charges left for {label}', // Debuff names debuffPoison: 'Poison', debuffFreeze: 'Freeze', debuffBurn: 'Burn', debuffStun: 'Stun', debuffSlow: 'Slow', debuffWeaken: 'Weaken', // Quest system questLog: 'Quest Log', noActiveQuests: 'No active quests. Visit an NPC to accept quests!', claimRewards: 'Claim Rewards', questDestination: 'Destination', abandon: 'Abandon', acceptQuest: 'Accept', questAccepted: 'Quest accepted!', questRewardsClaimed: 'Quest rewards claimed!', questAbandoned: 'Quest abandoned', failedToAcceptQuest: 'Failed to accept quest', failedToClaimRewards: 'Failed to claim rewards', failedToAbandonQuest: 'Failed to abandon quest', completed: 'Completed', // NPC questGiver: 'Quest Giver', merchant: 'Merchant', healer: 'Healer', npc: 'NPC', buyPotion: 'Buy Potion', healToFull: 'Heal to Full', boughtPotion: 'Bought a potion for {cost} gold', healedToFull: 'Healed to full HP!', notEnoughGold: 'Not enough gold!', failedToBuyPotion: 'Failed to buy potion', failedToHeal: 'Failed to heal', // Wandering NPC giveGoldForItem: 'Give {cost} gold for a mysterious item?', accept: 'Accept', decline: 'Decline', giving: 'Giving...', // Death screen youDied: 'YOU DIED', reviveNow: 'REVIVE NOW', freeRevivesLeft: 'Free revives left: {count}', autoReviveIn: 'Auto-revive in {timer}s', noFreeRevives: 'No free revives left \u2014 subscription required', // Name entry chooseHeroName: 'Choose Your Hero Name', enterName: 'Enter a name...', continue: 'Continue', saving: 'Saving...', nameTaken: 'Name already taken, try another', invalidName: 'Invalid name', serverError: 'Server error ({status})', connectionFailed: 'Connection failed, please retry', // Offline report whileYouWereAway: 'While you were away...', killedMonsters: 'Killed {count} monster(s)', gainedXP: '+{xp} XP', gainedGold: '+{gold} gold', gainedLevels: 'Gained {levels} level(s)!', tapToDismiss: 'Tap anywhere to dismiss', // Toasts levelUp: 'Level up! Now level {level}', heroRevived: 'Hero revived!', entering: 'Entering {townName}', newEquipment: 'New {slot}: {itemName}', potionsCollected: '+{count} potion(s)', questProgress: '{title} ({current}/{target})', questCompleted: 'Quest completed: {title}!', buffLimitReached: 'Buff limit reached', reviveNotAllowed: 'Revive not allowed', dailyTaskClaimed: 'Daily task reward claimed!', failedToClaimReward: 'Failed to claim reward', // Minimap map: 'MAP', // Adventure log noEventsYet: 'No events yet...', // Misc adventureLog: 'Adventure Log', shopLabel: 'Shop', healerLabel: 'Healer', questLabel: 'Quest', // Hero Sheet tabs heroSheetQuestBadgeAria: 'Quests ready to turn in: {count}', stats: 'Stats', character: 'Char', journal: 'Journal', quests: 'Quests', hero: 'Hero', // Settings settings: 'Settings', language: 'Language', english: 'English', russian: 'Russian', } as const; export type TranslationKey = keyof typeof en; export type Translations = Record;