-- Rebalance enemy regen: old values (e.g. 4%/s Skeleton King) healed a large fraction of MaxHP -- between slow hero attacks; net damage could go negative. Align DB payload with tuning defaults. UPDATE runtime_config SET payload = payload || '{ "enemyRegenDefault": 0.006, "enemyRegenSkeletonKing": 0.003, "enemyRegenForestWarden": 0.003, "enemyRegenBattleLizard": 0.004 }'::jsonb, updated_at = now() WHERE id = TRUE;