package model // EquipmentSlot identifies where an item is equipped. type EquipmentSlot string const ( SlotMainHand EquipmentSlot = "main_hand" SlotChest EquipmentSlot = "chest" SlotHead EquipmentSlot = "head" SlotFeet EquipmentSlot = "feet" SlotNeck EquipmentSlot = "neck" SlotHands EquipmentSlot = "hands" SlotLegs EquipmentSlot = "legs" SlotCloak EquipmentSlot = "cloak" SlotFinger EquipmentSlot = "finger" SlotWrist EquipmentSlot = "wrist" ) // AllEquipmentSlots lists every slot that can hold gear. var AllEquipmentSlots = []EquipmentSlot{ SlotMainHand, SlotChest, SlotHead, SlotFeet, SlotNeck, SlotHands, SlotLegs, SlotCloak, SlotFinger, SlotWrist, }