package tuning // Defaults for enemy→hero damage (runtime_config JSON keys: enemyCombatDamageScale, enemyCombatDamageRollMin, enemyCombatDamageRollMax). const ( DefaultEnemyCombatDamageScale = 1.0 DefaultEnemyCombatDamageRollMin = 0.8 DefaultEnemyCombatDamageRollMax = 1.0 ) // Enemy HP regen: fraction of MaxHP healed per second (runtime_config JSON keys below). // Loaded from DB via tuning.ReloadNow; use EffectiveEnemyRegen* when a positive DB value is required. const ( DefaultEnemyRegenDefault = 0.02 // enemyRegenDefault DefaultEnemyRegenSkeletonKing = 0.04 // enemyRegenSkeletonKing DefaultEnemyRegenForestWarden = 0.05 // enemyRegenForestWarden DefaultEnemyRegenBattleLizard = 0.01 // enemyRegenBattleLizard )