package model import "testing" func TestFilterQuestTemplatesByNPCType(t *testing.T) { qs := []Quest{ {ID: 1, Type: "kill_count"}, {ID: 2, Type: "visit_town"}, {ID: 3, Type: "collect_item"}, } b := FilterQuestTemplatesByNPCType(qs, NPCTypeBounty) if len(b) != 2 || b[0].ID != 1 || b[1].ID != 3 { t.Fatalf("bounty filter: got %+v", b) } e := FilterQuestTemplatesByNPCType(qs, NPCTypeElder) if len(e) != 2 || e[0].ID != 2 || e[1].ID != 3 { t.Fatalf("elder filter: got %+v", e) } if len(FilterQuestTemplatesByNPCType(qs, NPCTypeQuestGiver)) != 3 { t.Fatal("legacy quest_giver should not filter") } } func TestGearVendorSlots(t *testing.T) { if len(GearVendorSlots(NPCTypeWeapon)) != 1 || GearVendorSlots(NPCTypeWeapon)[0] != SlotMainHand { t.Fatal("weapon vendor slots") } if !IsGearVendorType(NPCTypeJeweler) || IsGearVendorType(NPCTypeHealer) { t.Fatal("IsGearVendorType") } }